TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
int32 | ExpansionID |
float | CreatureHealth |
float | PlayerHealth |
float | CreatureAutoAttackDps |
float | CreatureArmor |
float | PlayerMana |
float | PlayerPrimaryStat |
float | PlayerSecondaryStat |
float | ArmorConstant |
float | CreatureSpellDamage |
uint32 | Lvl |
Definition at line 1577 of file DB2Structure.h.
float ExpectedStatEntry::ArmorConstant |
Definition at line 1588 of file DB2Structure.h.
float ExpectedStatEntry::CreatureArmor |
Definition at line 1584 of file DB2Structure.h.
float ExpectedStatEntry::CreatureAutoAttackDps |
Definition at line 1583 of file DB2Structure.h.
float ExpectedStatEntry::CreatureHealth |
Definition at line 1581 of file DB2Structure.h.
float ExpectedStatEntry::CreatureSpellDamage |
Definition at line 1589 of file DB2Structure.h.
int32 ExpectedStatEntry::ExpansionID |
Definition at line 1580 of file DB2Structure.h.
uint32 ExpectedStatEntry::ID |
Definition at line 1579 of file DB2Structure.h.
uint32 ExpectedStatEntry::Lvl |
Definition at line 1590 of file DB2Structure.h.
float ExpectedStatEntry::PlayerHealth |
Definition at line 1582 of file DB2Structure.h.
float ExpectedStatEntry::PlayerMana |
Definition at line 1585 of file DB2Structure.h.
float ExpectedStatEntry::PlayerPrimaryStat |
Definition at line 1586 of file DB2Structure.h.
float ExpectedStatEntry::PlayerSecondaryStat |
Definition at line 1587 of file DB2Structure.h.