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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
| uint32 | ID |
| int32 | ExpansionID |
| float | CreatureHealth |
| float | PlayerHealth |
| float | CreatureAutoAttackDps |
| float | CreatureArmor |
| float | PlayerMana |
| float | PlayerPrimaryStat |
| float | PlayerSecondaryStat |
| float | ArmorConstant |
| float | CreatureSpellDamage |
| int32 | ContentSetID |
| uint32 | Lvl |
Definition at line 1645 of file DB2Structure.h.
| float ExpectedStatEntry::ArmorConstant |
Definition at line 1656 of file DB2Structure.h.
| int32 ExpectedStatEntry::ContentSetID |
Definition at line 1658 of file DB2Structure.h.
| float ExpectedStatEntry::CreatureArmor |
Definition at line 1652 of file DB2Structure.h.
| float ExpectedStatEntry::CreatureAutoAttackDps |
Definition at line 1651 of file DB2Structure.h.
| float ExpectedStatEntry::CreatureHealth |
Definition at line 1649 of file DB2Structure.h.
| float ExpectedStatEntry::CreatureSpellDamage |
Definition at line 1657 of file DB2Structure.h.
| int32 ExpectedStatEntry::ExpansionID |
Definition at line 1648 of file DB2Structure.h.
| uint32 ExpectedStatEntry::ID |
Definition at line 1647 of file DB2Structure.h.
| uint32 ExpectedStatEntry::Lvl |
Definition at line 1659 of file DB2Structure.h.
| float ExpectedStatEntry::PlayerHealth |
Definition at line 1650 of file DB2Structure.h.
| float ExpectedStatEntry::PlayerMana |
Definition at line 1653 of file DB2Structure.h.
| float ExpectedStatEntry::PlayerPrimaryStat |
Definition at line 1654 of file DB2Structure.h.
| float ExpectedStatEntry::PlayerSecondaryStat |
Definition at line 1655 of file DB2Structure.h.