TrinityCore
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ExpectedStatEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
int32 ExpansionID
 
float CreatureHealth
 
float PlayerHealth
 
float CreatureAutoAttackDps
 
float CreatureArmor
 
float PlayerMana
 
float PlayerPrimaryStat
 
float PlayerSecondaryStat
 
float ArmorConstant
 
float CreatureSpellDamage
 
int32 ContentSetID
 
uint32 Lvl
 

Detailed Description

Definition at line 1645 of file DB2Structure.h.

Member Data Documentation

◆ ArmorConstant

float ExpectedStatEntry::ArmorConstant

Definition at line 1656 of file DB2Structure.h.

◆ ContentSetID

int32 ExpectedStatEntry::ContentSetID

Definition at line 1658 of file DB2Structure.h.

◆ CreatureArmor

float ExpectedStatEntry::CreatureArmor

Definition at line 1652 of file DB2Structure.h.

◆ CreatureAutoAttackDps

float ExpectedStatEntry::CreatureAutoAttackDps

Definition at line 1651 of file DB2Structure.h.

◆ CreatureHealth

float ExpectedStatEntry::CreatureHealth

Definition at line 1649 of file DB2Structure.h.

◆ CreatureSpellDamage

float ExpectedStatEntry::CreatureSpellDamage

Definition at line 1657 of file DB2Structure.h.

◆ ExpansionID

int32 ExpectedStatEntry::ExpansionID

Definition at line 1648 of file DB2Structure.h.

◆ ID

uint32 ExpectedStatEntry::ID

Definition at line 1647 of file DB2Structure.h.

◆ Lvl

uint32 ExpectedStatEntry::Lvl

Definition at line 1659 of file DB2Structure.h.

◆ PlayerHealth

float ExpectedStatEntry::PlayerHealth

Definition at line 1650 of file DB2Structure.h.

◆ PlayerMana

float ExpectedStatEntry::PlayerMana

Definition at line 1653 of file DB2Structure.h.

◆ PlayerPrimaryStat

float ExpectedStatEntry::PlayerPrimaryStat

Definition at line 1654 of file DB2Structure.h.

◆ PlayerSecondaryStat

float ExpectedStatEntry::PlayerSecondaryStat

Definition at line 1655 of file DB2Structure.h.


The documentation for this struct was generated from the following file: