45 data << Bits<1>(lockInfos.
Locked);
55 _worldPacket << Size<int32>(
LockList);
81 _worldPacket << Bits<1>(
Gm);
118 _worldPacket << Bits<1>(
Locked);
uint32 DungeonEncounterID
WorldPacket const * Write() override
uint8 TargetFramePriority
WorldPacket const * Write() override
WorldPacket const * Write() override
uint8 TargetFramePriority
WorldPacket const * Write() override
uint32 CombatResChargeRecovery
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
uint32 CombatResChargeRecovery
WorldPacket const * Write() override
uint32 NextCombatResChargeTime
uint32 MaxInCombatResCount
WorldPacket const * Write() override
WorldPacket const * Write() override
std::vector< InstanceLock > LockList
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
std::string_view WarningMessage
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
ByteBuffer & operator<<(ByteBuffer &data, InstanceLock const &lockInfos)
DataWriter< Container > Data(Container const &value)