18#ifndef InstancePackets_h__
19#define InstancePackets_h__
124 void Read()
override;
uint32 DungeonEncounterID
WorldPacket const * Write() override
InstanceEncounterChangePriority()
uint8 TargetFramePriority
WorldPacket const * Write() override
InstanceEncounterDisengageUnit()
WorldPacket const * Write() override
WorldPacket const * Write() override
uint8 TargetFramePriority
WorldPacket const * Write() override
InstanceEncounterEngageUnit()
uint32 CombatResChargeRecovery
WorldPacket const * Write() override
InstanceEncounterGainCombatResurrectionCharge()
InstanceEncounterInCombatResurrection()
WorldPacket const * Write() override
InstanceEncounterObjectiveComplete()
WorldPacket const * Write() override
InstanceEncounterObjectiveStart()
WorldPacket const * Write() override
InstanceEncounterObjectiveUpdate()
WorldPacket const * Write() override
InstanceEncounterPhaseShiftChanged()
WorldPacket const * Write() override
uint32 CombatResChargeRecovery
WorldPacket const * Write() override
uint32 NextCombatResChargeTime
uint32 MaxInCombatResCount
WorldPacket const * Write() override
InstanceEncounterTimerStart()
WorldPacket const * Write() override
std::vector< InstanceLock > LockList
InstanceLockResponse(WorldPacket &&packet)
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
std::string_view WarningMessage
WorldPacket const * Write() override
WorldPacket const * Write() override
ResetInstances(WorldPacket &&packet)
UpdateInstanceOwnership()
WorldPacket const * Write() override
WorldPacket const * Write() override
@ CMSG_INSTANCE_LOCK_RESPONSE
@ SMSG_INSTANCE_ENCOUNTER_ENGAGE_UNIT
@ SMSG_INSTANCE_ENCOUNTER_TIMER_START
@ SMSG_RAID_INSTANCE_MESSAGE
@ SMSG_INSTANCE_ENCOUNTER_IN_COMBAT_RESURRECTION
@ SMSG_INSTANCE_ENCOUNTER_START
@ SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_START
@ SMSG_INSTANCE_ENCOUNTER_DISENGAGE_UNIT
@ SMSG_INSTANCE_ENCOUNTER_PHASE_SHIFT_CHANGED
@ SMSG_UPDATE_INSTANCE_OWNERSHIP
@ SMSG_INSTANCE_RESET_FAILED
@ SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_UPDATE
@ SMSG_RESET_FAILED_NOTIFY
@ SMSG_INSTANCE_ENCOUNTER_CHANGE_PRIORITY
@ SMSG_INSTANCE_ENCOUNTER_GAIN_COMBAT_RESURRECTION_CHARGE
@ SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_COMPLETE
@ SMSG_UPDATE_LAST_INSTANCE
@ SMSG_INSTANCE_ENCOUNTER_END
@ SMSG_INSTANCE_SAVE_CREATED