TrinityCore
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WorldMapOverlayEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
uint32 UiMapArtID
 
uint16 TextureWidth
 
uint16 TextureHeight
 
int32 OffsetX
 
int32 OffsetY
 
int32 HitRectTop
 
int32 HitRectBottom
 
int32 HitRectLeft
 
int32 HitRectRight
 
uint32 PlayerConditionID
 
int32 Flags
 
std::array< uint32, MAX_WORLD_MAP_OVERLAY_AREA_IDXAreaID
 

Detailed Description

Definition at line 5137 of file DB2Structure.h.

Member Data Documentation

◆ AreaID

std::array<uint32, MAX_WORLD_MAP_OVERLAY_AREA_IDX> WorldMapOverlayEntry::AreaID

Definition at line 5151 of file DB2Structure.h.

◆ Flags

int32 WorldMapOverlayEntry::Flags

Definition at line 5150 of file DB2Structure.h.

◆ HitRectBottom

int32 WorldMapOverlayEntry::HitRectBottom

Definition at line 5146 of file DB2Structure.h.

◆ HitRectLeft

int32 WorldMapOverlayEntry::HitRectLeft

Definition at line 5147 of file DB2Structure.h.

◆ HitRectRight

int32 WorldMapOverlayEntry::HitRectRight

Definition at line 5148 of file DB2Structure.h.

◆ HitRectTop

int32 WorldMapOverlayEntry::HitRectTop

Definition at line 5145 of file DB2Structure.h.

◆ ID

uint32 WorldMapOverlayEntry::ID

Definition at line 5139 of file DB2Structure.h.

◆ OffsetX

int32 WorldMapOverlayEntry::OffsetX

Definition at line 5143 of file DB2Structure.h.

◆ OffsetY

int32 WorldMapOverlayEntry::OffsetY

Definition at line 5144 of file DB2Structure.h.

◆ PlayerConditionID

uint32 WorldMapOverlayEntry::PlayerConditionID

Definition at line 5149 of file DB2Structure.h.

◆ TextureHeight

uint16 WorldMapOverlayEntry::TextureHeight

Definition at line 5142 of file DB2Structure.h.

◆ TextureWidth

uint16 WorldMapOverlayEntry::TextureWidth

Definition at line 5141 of file DB2Structure.h.

◆ UiMapArtID

uint32 WorldMapOverlayEntry::UiMapArtID

Definition at line 5140 of file DB2Structure.h.


The documentation for this struct was generated from the following file: