#include <Corpse.h>
Definition at line 67 of file Corpse.h.
◆ ValuesUpdateForPlayerWithMaskSender()
| Corpse::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender |
( |
Corpse const * |
owner | ) |
|
|
inlineexplicit |
◆ operator()()
| void Corpse::ValuesUpdateForPlayerWithMaskSender::operator() |
( |
Player const * |
player | ) |
const |
◆ CorpseMask
◆ IgnoreNestedChangesMask
| bool Corpse::ValuesUpdateForPlayerWithMaskSender::IgnoreNestedChangesMask |
◆ ObjectMask
◆ Owner
| Corpse const* Corpse::ValuesUpdateForPlayerWithMaskSender::Owner |
The documentation for this struct was generated from the following files: