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| Corpse (CorpseType type=CORPSE_BONES) |
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| ~Corpse () |
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void | BuildValuesUpdateForPlayerWithMask (UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::CorpseData::Mask const &requestedCorpseMask, Player const *target) const |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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bool | Create (ObjectGuid::LowType guidlow, Map *map) |
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bool | Create (ObjectGuid::LowType guidlow, Player *owner) |
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void | Update (uint32 diff) override |
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void | SaveToDB () |
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bool | LoadCorpseFromDB (ObjectGuid::LowType guid, Field *fields) |
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void | DeleteFromDB (CharacterDatabaseTransaction trans) |
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CorpseDynFlags | GetCorpseDynamicFlags () const |
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void | SetCorpseDynamicFlag (CorpseDynFlags dynamicFlags) |
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void | RemoveCorpseDynamicFlag (CorpseDynFlags dynamicFlags) |
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void | ReplaceAllCorpseDynamicFlags (CorpseDynFlags dynamicFlags) |
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ObjectGuid | GetCreatorGUID () const override |
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ObjectGuid | GetOwnerGUID () const override |
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void | SetOwnerGUID (ObjectGuid owner) |
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void | SetPartyGUID (ObjectGuid partyGuid) |
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void | SetGuildGUID (ObjectGuid guildGuid) |
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void | SetDisplayId (uint32 displayId) |
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void | SetRace (uint8 race) |
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void | SetClass (uint8 playerClass) |
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void | SetSex (uint8 sex) |
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void | ReplaceAllFlags (uint32 flags) |
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void | SetFactionTemplate (int32 factionTemplate) |
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uint32 | GetFaction () const override |
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void | SetFaction (uint32 faction) override |
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void | SetItem (uint32 slot, uint32 item) |
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template<typename Iter > |
void | SetCustomizations (Trinity::IteratorPair< Iter > customizations) |
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time_t const & | GetGhostTime () const |
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void | ResetGhostTime () |
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CorpseType | GetType () const |
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CellCoord const & | GetCellCoord () const |
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void | SetCellCoord (CellCoord const &cellCoord) |
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Loot * | GetLootForPlayer (Player const *) const override |
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bool | IsExpired (time_t t) const |
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virtual | ~WorldObject () |
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virtual void | Update (uint32 diff) |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const |
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void | GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const |
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void | GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const |
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void | MovePosition (Position &pos, float dist, float angle, float maxHeightChange=6.0f) const |
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Position | GetNearPosition (float dist, float angle) |
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void | MovePositionToFirstCollision (Position &pos, float dist, float angle) const |
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Position | GetFirstCollisionPosition (float dist, float angle) |
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Position | GetRandomNearPosition (float radius) |
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void | GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
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virtual float | GetCombatReach () const |
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void | UpdateGroundPositionZ (float x, float y, float &z) const |
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void | UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const |
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void | GetRandomPoint (Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const |
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Position | GetRandomPoint (Position const &srcPos, float distance) const |
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uint32 | GetInstanceId () const |
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PhaseShift & | GetPhaseShift () |
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PhaseShift const & | GetPhaseShift () const |
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PhaseShift & | GetSuppressedPhaseShift () |
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PhaseShift const & | GetSuppressedPhaseShift () const |
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bool | InSamePhase (PhaseShift const &phaseShift) const |
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bool | InSamePhase (WorldObject const *obj) const |
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int32 | GetDBPhase () const |
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void | SetDBPhase (int32 p) |
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uint32 | GetZoneId () const |
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uint32 | GetAreaId () const |
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void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const |
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bool | IsInWorldPvpZone () const |
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bool | IsOutdoors () const |
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ZLiquidStatus | GetLiquidStatus () const |
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WmoLocation const * | GetCurrentWmo () const |
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InstanceScript * | GetInstanceScript () const |
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std::string const & | GetName () const |
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void | SetName (std::string newname) |
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std::string | GetNameForLocaleIdx (LocaleConstant) const override |
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float | GetDistance (WorldObject const *obj) const |
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float | GetDistance (Position const &pos) const |
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float | GetDistance (float x, float y, float z) const |
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float | GetDistance2d (WorldObject const *obj) const |
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float | GetDistance2d (float x, float y) const |
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float | GetDistanceZ (WorldObject const *obj) const |
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bool | IsSelfOrInSameMap (WorldObject const *obj) const |
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bool | IsInMap (WorldObject const *obj) const |
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bool | IsWithinDist3d (float x, float y, float z, float dist) const |
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bool | IsWithinDist3d (Position const *pos, float dist) const |
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bool | IsWithinDist2d (float x, float y, float dist) const |
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bool | IsWithinDist2d (Position const *pos, float dist) const |
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bool | IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const |
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bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const |
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bool | IsWithinLOS (float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const |
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bool | IsWithinLOSInMap (WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const |
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Position | GetHitSpherePointFor (Position const &dest) const |
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void | GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z) const |
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bool | GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const |
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bool | IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const |
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bool | IsInRange2d (float x, float y, float minRange, float maxRange) const |
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bool | IsInRange3d (float x, float y, float z, float minRange, float maxRange) const |
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bool | isInFront (WorldObject const *target, float arc=float(M_PI)) const |
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bool | isInBack (WorldObject const *target, float arc=float(M_PI)) const |
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bool | IsInBetween (Position const &pos1, Position const &pos2, float size=0) const |
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bool | IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const |
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virtual void | CleanupsBeforeDelete (bool finalCleanup=true) |
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virtual void | SendMessageToSet (WorldPacket const *data, bool self) const |
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virtual void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const |
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virtual void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const |
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void | SendCombatLogMessage (WorldPackets::CombatLog::CombatLogServerPacket *combatLog) const |
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virtual uint8 | GetLevelForTarget (WorldObject const *) const |
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void | PlayDistanceSound (uint32 soundId, Player const *target=nullptr) const |
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void | StopDistanceSound (Player const *target=nullptr) const |
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void | PlayDirectSound (uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) const |
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void | PlayDirectMusic (uint32 musicId, Player const *target=nullptr) const |
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void | PlayObjectSound (int32 soundKitId, ObjectGuid targetObject, Player const *target=nullptr, int32 broadcastTextId=0) const |
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void | AddObjectToRemoveList () |
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float | GetGridActivationRange () const |
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float | GetVisibilityRange () const |
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float | GetSightRange (WorldObject const *target=nullptr) const |
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bool | CanSeeOrDetect (WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) const |
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virtual void | SetMap (Map *map) |
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virtual void | ResetMap () |
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Map * | GetMap () const |
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Map * | FindMap () const |
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void | SetZoneScript () |
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ZoneScript * | FindZoneScript () const |
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ZoneScript * | GetZoneScript () const |
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Scenario * | GetScenario () const |
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TempSummon * | SummonCreature (uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty) |
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TempSummon * | SummonCreature (uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty) |
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TempSummon * | SummonPersonalClone (Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, Player *privateObjectOwner=nullptr) |
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GameObject * | SummonGameObject (uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
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GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
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Creature * | SummonTrigger (float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr) |
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void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
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Creature * | FindNearestCreature (uint32 entry, float range, bool alive=true) const |
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Creature * | FindNearestCreatureWithOptions (float range, FindCreatureOptions const &options) const |
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GameObject * | FindNearestGameObject (uint32 entry, float range, bool spawnedOnly=true) const |
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GameObject * | FindNearestGameObjectWithOptions (float range, FindGameObjectOptions const &options) const |
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GameObject * | FindNearestUnspawnedGameObject (uint32 entry, float range) const |
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GameObject * | FindNearestGameObjectOfType (GameobjectTypes type, float range) const |
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Player * | SelectNearestPlayer (float range) const |
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virtual ObjectGuid | GetCreatorGUID () const =0 |
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virtual ObjectGuid | GetOwnerGUID () const =0 |
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virtual ObjectGuid | GetCharmerOrOwnerGUID () const |
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ObjectGuid | GetCharmerOrOwnerOrOwnGUID () const |
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Unit * | GetOwner () const |
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Unit * | GetCharmerOrOwner () const |
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Unit * | GetCharmerOrOwnerOrSelf () const |
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Player * | GetCharmerOrOwnerPlayerOrPlayerItself () const |
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Player * | GetAffectingPlayer () const |
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Player * | GetSpellModOwner () const |
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int32 | CalculateSpellDamage (Unit const *target, SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const |
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float | GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
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float | GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
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double | ApplyEffectModifiers (SpellInfo const *spellInfo, uint8 effIndex, double value) const |
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int32 | CalcSpellDuration (SpellInfo const *spellInfo, std::vector< SpellPowerCost > const *powerCosts) const |
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int32 | ModSpellDuration (SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const |
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void | ModSpellCastTime (SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const |
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void | ModSpellDurationTime (SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const |
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virtual float | MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const |
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virtual SpellMissInfo | MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const |
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SpellMissInfo | MagicSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const |
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SpellMissInfo | SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const |
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void | SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo) |
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virtual uint32 | GetFaction () const =0 |
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virtual void | SetFaction (uint32) |
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FactionTemplateEntry const * | GetFactionTemplateEntry () const |
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ReputationRank | GetReactionTo (WorldObject const *target) const |
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bool | IsHostileTo (WorldObject const *target) const |
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bool | IsHostileToPlayers () const |
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bool | IsFriendlyTo (WorldObject const *target) const |
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bool | IsNeutralToAll () const |
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SpellCastResult | CastSpell (CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ }) |
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void | SendPlayOrphanSpellVisual (Position const &sourceLocation, ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
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void | SendPlayOrphanSpellVisual (Position const &sourceLocation, Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
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void | SendPlayOrphanSpellVisual (ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
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void | SendPlayOrphanSpellVisual (Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
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void | SendCancelOrphanSpellVisual (uint32 id) |
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bool | IsValidAttackTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const |
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bool | IsValidAssistTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const |
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Unit * | GetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo) |
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virtual uint32 | GetCastSpellXSpellVisualId (SpellInfo const *spellInfo) const |
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template<typename Container > |
void | GetGameObjectListWithEntryInGrid (Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const |
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template<typename Container > |
void | GetGameObjectListWithOptionsInGrid (Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const |
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template<typename Container > |
void | GetCreatureListWithEntryInGrid (Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const |
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template<typename Container > |
void | GetCreatureListWithOptionsInGrid (Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const |
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template<typename Container > |
void | GetPlayerListInGrid (Container &playerContainer, float maxSearchRange, bool alive=true) const |
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void | DestroyForNearbyPlayers () |
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virtual void | UpdateObjectVisibility (bool forced=true) |
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virtual void | UpdateObjectVisibilityOnCreate () |
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virtual void | UpdateObjectVisibilityOnDestroy () |
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void | UpdatePositionData () |
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void | BuildUpdate (UpdateDataMapType &) override |
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bool | AddToObjectUpdate () override |
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void | RemoveFromObjectUpdate () override |
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void | AddToNotify (uint16 f) |
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bool | isNeedNotify (uint16 f) const |
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uint16 | GetNotifyFlags () const |
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void | ResetAllNotifies () |
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bool | isActiveObject () const |
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void | setActive (bool isActiveObject) |
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bool | IsFarVisible () const |
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void | SetFarVisible (bool on) |
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bool | IsVisibilityOverridden () const |
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void | SetVisibilityDistanceOverride (VisibilityDistanceType type) |
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void | SetIsStoredInWorldObjectGridContainer (bool apply) |
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bool | IsAlwaysStoredInWorldObjectGridContainer () const |
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bool | IsStoredInWorldObjectGridContainer () const |
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TransportBase * | GetTransport () const |
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float | GetTransOffsetX () const |
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float | GetTransOffsetY () const |
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float | GetTransOffsetZ () const |
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float | GetTransOffsetO () const |
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Position const & | GetTransOffset () const |
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uint32 | GetTransTime () const |
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int8 | GetTransSeat () const |
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virtual ObjectGuid | GetTransGUID () const |
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void | SetTransport (TransportBase *t) |
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virtual float | GetStationaryX () const |
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virtual float | GetStationaryY () const |
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virtual float | GetStationaryZ () const |
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virtual float | GetStationaryO () const |
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float | GetFloorZ () const |
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virtual float | GetCollisionHeight () const |
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float | GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const |
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float | GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const |
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std::string | GetDebugInfo () const override |
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virtual uint16 | GetAIAnimKitId () const |
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virtual uint16 | GetMovementAnimKitId () const |
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virtual uint16 | GetMeleeAnimKitId () const |
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bool | IsPrivateObject () const |
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ObjectGuid | GetPrivateObjectOwner () const |
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void | SetPrivateObjectOwner (ObjectGuid const &owner) |
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bool | CheckPrivateObjectOwnerVisibility (WorldObject const *seer) const |
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SmoothPhasing * | GetOrCreateSmoothPhasing () |
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SmoothPhasing * | GetSmoothPhasing () |
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SmoothPhasing const * | GetSmoothPhasing () const |
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virtual | ~Object () |
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bool | IsInWorld () const |
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virtual void | AddToWorld () |
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virtual void | RemoveFromWorld () |
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ObjectGuid const & | GetGUID () const |
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uint32 | GetEntry () const |
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void | SetEntry (uint32 entry) |
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float | GetObjectScale () const |
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virtual void | SetObjectScale (float scale) |
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uint32 | GetDynamicFlags () const |
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bool | HasDynamicFlag (uint32 flag) const |
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void | SetDynamicFlag (uint32 flag) |
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void | RemoveDynamicFlag (uint32 flag) |
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void | ReplaceAllDynamicFlags (uint32 flag) |
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TypeID | GetTypeId () const |
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bool | isType (uint16 mask) const |
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virtual void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const |
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void | SendUpdateToPlayer (Player *player) |
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void | BuildValuesUpdateBlockForPlayer (UpdateData *data, Player const *target) const |
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void | BuildValuesUpdateBlockForPlayerWithFlag (UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const |
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void | BuildDestroyUpdateBlock (UpdateData *data) const |
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void | BuildOutOfRangeUpdateBlock (UpdateData *data) const |
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ByteBuffer & | PrepareValuesUpdateBuffer (UpdateData *data) const |
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virtual void | DestroyForPlayer (Player *target) const |
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void | SendOutOfRangeForPlayer (Player *target) const |
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virtual void | ClearUpdateMask (bool remove) |
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virtual std::string | GetNameForLocaleIdx (LocaleConstant locale) const =0 |
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virtual bool | hasQuest (uint32) const |
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virtual bool | hasInvolvedQuest (uint32) const |
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void | SetIsNewObject (bool enable) |
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bool | IsDestroyedObject () const |
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void | SetDestroyedObject (bool destroyed) |
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virtual void | BuildUpdate (UpdateDataMapType &) |
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void | BuildFieldsUpdate (Player *, UpdateDataMapType &) const |
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bool | IsWorldObject () const |
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WorldObject * | ToWorldObject () |
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WorldObject const * | ToWorldObject () const |
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bool | IsItem () const |
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Item * | ToItem () |
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Item const * | ToItem () const |
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bool | IsPlayer () const |
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Player * | ToPlayer () |
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Player const * | ToPlayer () const |
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bool | IsCreature () const |
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Creature * | ToCreature () |
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Creature const * | ToCreature () const |
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bool | IsUnit () const |
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Unit * | ToUnit () |
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Unit const * | ToUnit () const |
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bool | IsGameObject () const |
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GameObject * | ToGameObject () |
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GameObject const * | ToGameObject () const |
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bool | IsCorpse () const |
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Corpse * | ToCorpse () |
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Corpse const * | ToCorpse () const |
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bool | IsDynObject () const |
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DynamicObject * | ToDynObject () |
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DynamicObject const * | ToDynObject () const |
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bool | IsAreaTrigger () const |
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AreaTrigger * | ToAreaTrigger () |
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AreaTrigger const * | ToAreaTrigger () const |
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bool | IsSceneObject () const |
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SceneObject * | ToSceneObject () |
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SceneObject const * | ToSceneObject () const |
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bool | IsConversation () const |
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Conversation * | ToConversation () |
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Conversation const * | ToConversation () const |
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template<typename T > |
void | ForceUpdateFieldChange (UF::UpdateFieldSetter< T > const &) |
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virtual std::string | GetDebugInfo () const |
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Trinity::unique_weak_ptr< Object > | GetWeakPtr () const |
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virtual Loot * | GetLootForPlayer (Player const *player) const |
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virtual void | BuildValuesUpdateWithFlag (ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const |
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constexpr | WorldLocation (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
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constexpr | WorldLocation (uint32 mapId, Position const &position) |
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constexpr void | WorldRelocate (WorldLocation const &loc) |
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constexpr void | WorldRelocate (WorldLocation const *loc) |
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constexpr void | WorldRelocate (uint32 mapId, Position const &pos) |
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constexpr void | WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
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constexpr WorldLocation | GetWorldLocation () const |
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constexpr uint32 | GetMapId () const |
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std::string | GetDebugInfo () const |
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constexpr | Position (float x=0, float y=0, float z=0, float o=0) |
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bool | operator== (Position const &a) const |
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constexpr void | Relocate (float x, float y) |
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constexpr void | Relocate (float x, float y, float z) |
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constexpr void | Relocate (float x, float y, float z, float o) |
|
constexpr void | Relocate (Position const &pos) |
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constexpr void | Relocate (Position const *pos) |
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void | RelocateOffset (Position const &offset) |
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constexpr void | SetOrientation (float orientation) |
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constexpr float | GetPositionX () const |
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constexpr float | GetPositionY () const |
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constexpr float | GetPositionZ () const |
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constexpr float | GetOrientation () const |
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constexpr void | GetPosition (float &x, float &y) const |
|
constexpr void | GetPosition (float &x, float &y, float &z) const |
|
constexpr void | GetPosition (float &x, float &y, float &z, float &o) const |
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constexpr Position | GetPosition () const |
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Streamer< XY > | PositionXYStream () |
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ConstStreamer< XY > | PositionXYStream () const |
|
Streamer< XYZ > | PositionXYZStream () |
|
ConstStreamer< XYZ > | PositionXYZStream () const |
|
Streamer< XYZO > | PositionXYZOStream () |
|
ConstStreamer< XYZO > | PositionXYZOStream () const |
|
Streamer< PackedXYZ > | PositionPackedXYZStream () |
|
ConstStreamer< PackedXYZ > | PositionPackedXYZStream () const |
|
bool | IsPositionValid () const |
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constexpr float | GetExactDist2dSq (const float x, const float y) const |
|
constexpr float | GetExactDist2dSq (Position const &pos) const |
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constexpr float | GetExactDist2dSq (Position const *pos) const |
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float | GetExactDist2d (const float x, const float y) const |
|
float | GetExactDist2d (Position const &pos) const |
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float | GetExactDist2d (Position const *pos) const |
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constexpr float | GetExactDistSq (float x, float y, float z) const |
|
constexpr float | GetExactDistSq (Position const &pos) const |
|
constexpr float | GetExactDistSq (Position const *pos) const |
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float | GetExactDist (float x, float y, float z) const |
|
float | GetExactDist (Position const &pos) const |
|
float | GetExactDist (Position const *pos) const |
|
void | GetPositionOffsetTo (Position const &endPos, Position &retOffset) const |
|
Position | GetPositionWithOffset (Position const &offset) const |
|
float | GetAbsoluteAngle (float x, float y) const |
|
float | GetAbsoluteAngle (Position const &pos) const |
|
float | GetAbsoluteAngle (Position const *pos) const |
|
float | ToAbsoluteAngle (float relAngle) const |
|
float | ToRelativeAngle (float absAngle) const |
|
float | GetRelativeAngle (float x, float y) const |
|
float | GetRelativeAngle (Position const &pos) const |
|
float | GetRelativeAngle (Position const *pos) const |
|
constexpr bool | IsInDist2d (float x, float y, float dist) const |
|
constexpr bool | IsInDist2d (Position const &pos, float dist) const |
|
constexpr bool | IsInDist2d (Position const *pos, float dist) const |
|
constexpr bool | IsInDist (float x, float y, float z, float dist) const |
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constexpr bool | IsInDist (Position const &pos, float dist) const |
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constexpr bool | IsInDist (Position const *pos, float dist) const |
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bool | IsWithinBox (Position const &boxOrigin, float length, float width, float height) const |
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bool | IsWithinVerticalCylinder (Position const &cylinderOrigin, float radius, float height, bool isDoubleVertical=false) const |
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bool | IsInPolygon2D (Position const &polygonOrigin, std::span< Position const > vertices) const |
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bool | HasInArc (float arcangle, Position const *pos, float border=2.0f) const |
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bool | HasInLine (Position const *pos, float objSize, float width) const |
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std::string | ToString () const |
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virtual | ~GridObject () |
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bool | IsInGrid () const |
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void | AddToGrid (GridRefManager< Corpse > &m) |
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void | RemoveFromGrid () |
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