#include <DB2Structure.h>
Definition at line 5064 of file DB2Structure.h.
◆ GetFlags()
◆ IsInfiniteAOI()
| bool VignetteEntry::IsInfiniteAOI |
( |
| ) |
const |
|
inline |
◆ Flags
| int32 VignetteEntry::Flags |
◆ ID
◆ MaxHeight
| float VignetteEntry::MaxHeight |
◆ MinHeight
| float VignetteEntry::MinHeight |
◆ Name
◆ ObjectiveType
| int8 VignetteEntry::ObjectiveType |
◆ PlayerConditionID
| uint32 VignetteEntry::PlayerConditionID |
◆ QuestFeedbackEffectID
| uint32 VignetteEntry::QuestFeedbackEffectID |
◆ RewardQuestID
| int32 VignetteEntry::RewardQuestID |
◆ UiMapPinInfoID
| int32 VignetteEntry::UiMapPinInfoID |
◆ UiWidgetSetID
| int32 VignetteEntry::UiWidgetSetID |
◆ VignetteType
| int8 VignetteEntry::VignetteType |
◆ VisibleTrackingQuestID
| uint32 VignetteEntry::VisibleTrackingQuestID |
The documentation for this struct was generated from the following file: