#include <Unit.h>
Definition at line 578 of file Unit.h.
◆ SpellPeriodicAuraLogInfo()
| SpellPeriodicAuraLogInfo::SpellPeriodicAuraLogInfo |
( |
AuraEffect const * |
_auraEff, |
|
|
uint32 |
_damage, |
|
|
uint32 |
_originalDamage, |
|
|
uint32 |
_overDamage, |
|
|
uint32 |
_absorb, |
|
|
uint32 |
_resist, |
|
|
float |
_multiplier, |
|
|
bool |
_critical |
|
) |
| |
|
inline |
◆ absorb
| uint32 SpellPeriodicAuraLogInfo::absorb |
◆ auraEff
| AuraEffect const* SpellPeriodicAuraLogInfo::auraEff |
◆ critical
| bool SpellPeriodicAuraLogInfo::critical |
◆ damage
| uint32 SpellPeriodicAuraLogInfo::damage |
◆ multiplier
| float SpellPeriodicAuraLogInfo::multiplier |
◆ originalDamage
| uint32 SpellPeriodicAuraLogInfo::originalDamage |
◆ overDamage
| uint32 SpellPeriodicAuraLogInfo::overDamage |
◆ resist
| uint32 SpellPeriodicAuraLogInfo::resist |
The documentation for this struct was generated from the following file:
- server/game/Entities/Unit/Unit.h