#include "WorldSession.h"
#include "AuthenticationPackets.h"
#include "Battleground.h"
#include "Corpse.h"
#include "DB2Stores.h"
#include "FlightPathMovementGenerator.h"
#include "GameTime.h"
#include "Garrison.h"
#include "InstanceLockMgr.h"
#include "InstancePackets.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "MoveSpline.h"
#include "MovementGenerator.h"
#include "MovementPackets.h"
#include "Player.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "Vehicle.h"
#include <boost/accumulators/framework/accumulator_set.hpp>
#include <boost/accumulators/framework/features.hpp>
#include <boost/accumulators/statistics/mean.hpp>
#include <boost/accumulators/statistics/median.hpp>
#include <boost/accumulators/statistics/variance.hpp>
#include <boost/circular_buffer.hpp>
Go to the source code of this file.
◆ REMOVE_VIOLATING_FLAGS
| #define REMOVE_VIOLATING_FLAGS |
( |
|
check, |
|
|
|
maskToRemove |
|
) |
| |
Value: do \
{ \
if (check) \
mi->RemoveMovementFlag((maskToRemove)); \
} while (0)