#include <vec3d.h>
Definition at line 148 of file vec3d.h.
◆ Vec2D() [1/2]
Vec2D::Vec2D |
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float |
x0 = 0.0f , |
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float |
y0 = 0.0f |
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) |
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inline |
◆ Vec2D() [2/2]
Vec2D::Vec2D |
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Vec2D const & |
v | ) |
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default |
◆ length()
float Vec2D::length |
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const |
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inline |
◆ lengthSquared()
float Vec2D::lengthSquared |
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const |
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inline |
◆ normalize()
Vec2D & Vec2D::normalize |
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inline |
◆ operator float *()
Vec2D::operator float * |
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inline |
◆ operator*() [1/2]
Vec2D Vec2D::operator* |
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float |
d | ) |
const |
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inline |
◆ operator*() [2/2]
float Vec2D::operator* |
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Vec2D const & |
v | ) |
const |
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inline |
◆ operator*=()
Vec2D & Vec2D::operator*= |
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float |
d | ) |
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inline |
◆ operator+()
◆ operator+=()
◆ operator-()
◆ operator-=()
◆ operator=()
◆ operator~()
Vec2D Vec2D::operator~ |
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const |
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inline |
◆ operator*
◆ operator>>
std::istream & operator>> |
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std::istream & |
in, |
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Vec2D & |
v |
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) |
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friend |
The documentation for this class was generated from the following file: