26 Vec3D(
float x0 = 0.0f,
float y0 = 0.0f,
float z0 = 0.0f) :
x(x0),
y(y0),
z(z0) { }
34 return Vec3D(*
this) += v;
39 return Vec3D(*
this) -= v;
AaBox3D & operator+=(Vec3D const &offset)
Vec3D(Vec3D const &v)=default
Vec3D operator+(Vec3D const &v) const
Vec3D operator-(Vec3D const &v) const
Vec3D(float x0=0.0f, float y0=0.0f, float z0=0.0f)
Vec3D & operator=(Vec3D const &v)=default
Vec3D & operator-=(Vec3D const &v)
Vec3D & operator+=(Vec3D const &v)