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| go_simon_clusterAI (GameObject *go) |
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bool | OnGossipHello (Player *player) override |
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| GameObjectAI (GameObject *go, uint32 scriptId={}) |
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virtual | ~GameObjectAI () |
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uint32 | GetId () const |
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virtual void | UpdateAI (uint32) |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | DoAction (int32) |
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virtual void | SetGUID (ObjectGuid const &, int32) |
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virtual ObjectGuid | GetGUID (int32) const |
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virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
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virtual bool | OnGossipHello (Player *) |
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virtual bool | OnGossipSelect (Player *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual void | OnQuestAccept (Player *, Quest const *) |
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virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
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virtual bool | OnReportUse (Player *) |
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virtual void | Destroyed (WorldObject *, uint32) |
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virtual void | Damaged (WorldObject *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnLootStateChanged (uint32, Unit *) |
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virtual void | OnStateChanged (uint32) |
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virtual void | EventInform (uint32) |
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virtual void | SpellHit (WorldObject *, SpellInfo const *) |
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virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual bool | OnCapturePointAssaulted (Player *) |
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virtual bool | OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState) |
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◆ go_simon_clusterAI()
go_simon_cluster::go_simon_clusterAI::go_simon_clusterAI |
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GameObject * |
go | ) |
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inline |
◆ OnGossipHello()
bool go_simon_cluster::go_simon_clusterAI::OnGossipHello |
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Player * |
player | ) |
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inlineoverridevirtual |
The documentation for this struct was generated from the following file: