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TrinityCore
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Inheritance diagram for go_elune_fire:Classes | |
| struct | go_elune_fireAI |
Public Member Functions | |
| go_elune_fire () | |
| GameObjectAI * | GetAI (GameObject *go) const override |
Public Member Functions inherited from GameObjectScript | |
| ~GameObjectScript () | |
Public Member Functions inherited from ScriptObject | |
| ScriptObject (ScriptObject const &right)=delete | |
| ScriptObject (ScriptObject &&right)=delete | |
| ScriptObject & | operator= (ScriptObject const &right)=delete |
| ScriptObject & | operator= (ScriptObject &&right)=delete |
| std::string const & | GetName () const |
Additional Inherited Members | |
Protected Member Functions inherited from GameObjectScript | |
| GameObjectScript (char const *name) noexcept | |
Protected Member Functions inherited from ScriptObject | |
| ScriptObject (char const *name) noexcept | |
| virtual | ~ScriptObject () |
Definition at line 568 of file zone_winterspring.cpp.
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inline |
Definition at line 571 of file zone_winterspring.cpp.
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inlineoverridevirtual |
Implements GameObjectScript.
Definition at line 595 of file zone_winterspring.cpp.