TrinityCore
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GameObjectScript Class Referenceabstract

#include <ScriptMgr.h>

+ Inheritance diagram for GameObjectScript:

Public Member Functions

 ~GameObjectScript ()
 
virtual GameObjectAIGetAI (GameObject *go) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Protected Member Functions

 GameObjectScript (char const *name) noexcept
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name) noexcept
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 454 of file ScriptMgr.h.

Constructor & Destructor Documentation

◆ GameObjectScript()

GameObjectScript::GameObjectScript ( char const *  name)
explicitprotectednoexcept

Definition at line 2677 of file ScriptMgr.cpp.

+ Here is the call graph for this function:

◆ ~GameObjectScript()

GameObjectScript::~GameObjectScript ( )
default

Member Function Documentation

◆ GetAI()


The documentation for this class was generated from the following files: