TrinityCore
Loading...
Searching...
No Matches
WorldPackets::Battleground::BattlefieldStatusQueued Class Referencefinal

#include <BattlegroundPackets.h>

+ Inheritance diagram for WorldPackets::Battleground::BattlefieldStatusQueued:

Public Member Functions

 BattlefieldStatusQueued ()
 
WorldPacket const * Write () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
 
void Read () final
 
void Clear ()
 
WorldPacket && Move ()
 
void ShrinkToFit ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packet & operator= (Packet const &right)=delete
 
WorldPacket const * GetRawPacket () const
 
size_t GetSize () const
 
ConnectionType GetConnection () const
 

Public Attributes

uint32 AverageWaitTime = 0
 
BattlefieldStatusHeader Hdr
 
bool AsGroup = false
 
bool SuspendedQueue = false
 
bool EligibleForMatchmaking = false
 
uint32 WaitTime = 0
 
int32 SpecSelected = 0
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Detailed Description

Definition at line 218 of file BattlegroundPackets.h.

Constructor & Destructor Documentation

◆ BattlefieldStatusQueued()

WorldPackets::Battleground::BattlefieldStatusQueued::BattlefieldStatusQueued ( )
inlineexplicit

Definition at line 221 of file BattlegroundPackets.h.

Member Function Documentation

◆ Write()

Member Data Documentation

◆ AsGroup

bool WorldPackets::Battleground::BattlefieldStatusQueued::AsGroup = false

Definition at line 227 of file BattlegroundPackets.h.

Referenced by BattlegroundMgr::BuildBattlegroundStatusQueued(), and Write().

◆ AverageWaitTime

uint32 WorldPackets::Battleground::BattlefieldStatusQueued::AverageWaitTime = 0

Definition at line 225 of file BattlegroundPackets.h.

Referenced by BattlegroundMgr::BuildBattlegroundStatusQueued(), and Write().

◆ EligibleForMatchmaking

bool WorldPackets::Battleground::BattlefieldStatusQueued::EligibleForMatchmaking = false

Definition at line 229 of file BattlegroundPackets.h.

Referenced by BattlegroundMgr::BuildBattlegroundStatusQueued(), and Write().

◆ Hdr

BattlefieldStatusHeader WorldPackets::Battleground::BattlefieldStatusQueued::Hdr

Definition at line 226 of file BattlegroundPackets.h.

Referenced by BattlegroundMgr::BuildBattlegroundStatusQueued(), and Write().

◆ SpecSelected

int32 WorldPackets::Battleground::BattlefieldStatusQueued::SpecSelected = 0

Definition at line 231 of file BattlegroundPackets.h.

Referenced by Write().

◆ SuspendedQueue

bool WorldPackets::Battleground::BattlefieldStatusQueued::SuspendedQueue = false

Definition at line 228 of file BattlegroundPackets.h.

Referenced by BattlegroundMgr::BuildBattlegroundStatusQueued(), and Write().

◆ WaitTime

uint32 WorldPackets::Battleground::BattlefieldStatusQueued::WaitTime = 0

Definition at line 230 of file BattlegroundPackets.h.

Referenced by BattlegroundMgr::BuildBattlegroundStatusQueued(), and Write().


The documentation for this class was generated from the following files: