TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
int32 | AttachModelFileID |
std::array< int32, 3 > | TextureVariationFileID |
Definition at line 1673 of file DB2Structure.h.
int32 GameObjectArtKitEntry::AttachModelFileID |
Definition at line 1676 of file DB2Structure.h.
uint32 GameObjectArtKitEntry::ID |
Definition at line 1675 of file DB2Structure.h.
std::array<int32, 3> GameObjectArtKitEntry::TextureVariationFileID |
Definition at line 1677 of file DB2Structure.h.