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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
| uint32 | ID |
| int32 | AttachModelFileID |
| std::array< int32, 3 > | TextureVariationFileID |
Definition at line 1817 of file DB2Structure.h.
| int32 GameObjectArtKitEntry::AttachModelFileID |
Definition at line 1820 of file DB2Structure.h.
| uint32 GameObjectArtKitEntry::ID |
Definition at line 1819 of file DB2Structure.h.
| std::array<int32, 3> GameObjectArtKitEntry::TextureVariationFileID |
Definition at line 1821 of file DB2Structure.h.