TrinityCore
GameObjectArtKitEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
int32 AttachModelFileID
 
std::array< int32, 3 > TextureVariationFileID
 

Detailed Description

Definition at line 1673 of file DB2Structure.h.

Member Data Documentation

◆ AttachModelFileID

int32 GameObjectArtKitEntry::AttachModelFileID

Definition at line 1676 of file DB2Structure.h.

◆ ID

uint32 GameObjectArtKitEntry::ID

Definition at line 1675 of file DB2Structure.h.

◆ TextureVariationFileID

std::array<int32, 3> GameObjectArtKitEntry::TextureVariationFileID

Definition at line 1677 of file DB2Structure.h.


The documentation for this struct was generated from the following file: