26 return _session->HandleGetAccountState(request, response);
31 return _session->HandleGetGameAccountState(request, response);
uint32 HandleGetGameAccountState(account::v1::GetGameAccountStateRequest const *request, account::v1::GetGameAccountStateResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) override
Account(Session *session)
uint32 HandleGetAccountState(account::v1::GetAccountStateRequest const *request, account::v1::GetAccountStateResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) override