uint32 HandleGetGameAccountState(account::v1::GetGameAccountStateRequest const *request, account::v1::GetGameAccountStateResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) override
uint32 HandleGetAccountState(account::v1::GetAccountStateRequest const *request, account::v1::GetAccountStateResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) override