18#ifndef DEF_KINGS_REST_H_
19#define DEF_KINGS_REST_H_
23#define DataHeader "KingsRest"
24#define KingsRestScriptName "instance_kings_rest"
70template <
class AI,
class T>
76#define RegisterKingsRestCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetKingsRestAI)
@ BOSS_MCHIMBA_THE_EMBALMER
@ BOSS_AKAALI_THE_CONQUEROR
#define KingsRestScriptName
uint32 const EncounterCount
@ SPAWN_GROUP_PRE_FIRST_BOSS
@ SPAWN_GROUP_SERPENT_BOSS
@ GO_KINGS_REST_LIQUID_GOLD_POOL
@ GO_KINGS_REST_ENTRYWAY_DOOR
@ GO_KINGS_REST_SERPENT_POST_DOOR
@ DATA_KINGS_REST_INTRO_DOOR
@ DATA_KINGS_REST_LIQUID_POOL
@ DATA_MCHIMBA_THE_EMBALMER
@ DATA_AKAALI_THE_CONQUEROR
AI * GetKingsRestAI(T *obj)