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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
char const * | Name |
std::array< char const *, 6 > | Texture |
int32 | Flags |
uint8 | SoundBank = 0 |
uint32 | SoundID |
uint32 | SpellID |
float | MaxDarkenDepth |
float | FogDarkenIntensity |
float | AmbDarkenIntensity |
float | DirDarkenIntensity |
uint16 | LightID |
float | ParticleScale |
uint8 | ParticleMovement |
uint8 | ParticleTexSlots |
uint8 | MaterialID = 0 |
int32 | MinimapStaticCol |
std::array< uint8, 6 > | FrameCountTexture |
std::array< int32, 2 > | Color |
std::array< float, 18 > | Float |
std::array< uint32, 4 > | Int |
std::array< float, 4 > | Coefficient |
Definition at line 2735 of file DB2Structure.h.
float LiquidTypeEntry::AmbDarkenIntensity |
Definition at line 2746 of file DB2Structure.h.
std::array<float, 4> LiquidTypeEntry::Coefficient |
Definition at line 2758 of file DB2Structure.h.
std::array<int32, 2> LiquidTypeEntry::Color |
Definition at line 2755 of file DB2Structure.h.
float LiquidTypeEntry::DirDarkenIntensity |
Definition at line 2747 of file DB2Structure.h.
int32 LiquidTypeEntry::Flags |
Definition at line 2740 of file DB2Structure.h.
std::array<float, 18> LiquidTypeEntry::Float |
Definition at line 2756 of file DB2Structure.h.
float LiquidTypeEntry::FogDarkenIntensity |
Definition at line 2745 of file DB2Structure.h.
std::array<uint8, 6> LiquidTypeEntry::FrameCountTexture |
Definition at line 2754 of file DB2Structure.h.
uint32 LiquidTypeEntry::ID |
Definition at line 2737 of file DB2Structure.h.
std::array<uint32, 4> LiquidTypeEntry::Int |
Definition at line 2757 of file DB2Structure.h.
uint16 LiquidTypeEntry::LightID |
Definition at line 2748 of file DB2Structure.h.
uint8 LiquidTypeEntry::MaterialID = 0 |
Definition at line 2752 of file DB2Structure.h.
float LiquidTypeEntry::MaxDarkenDepth |
Definition at line 2744 of file DB2Structure.h.
int32 LiquidTypeEntry::MinimapStaticCol |
Definition at line 2753 of file DB2Structure.h.
char const* LiquidTypeEntry::Name |
Definition at line 2738 of file DB2Structure.h.
uint8 LiquidTypeEntry::ParticleMovement |
Definition at line 2750 of file DB2Structure.h.
float LiquidTypeEntry::ParticleScale |
Definition at line 2749 of file DB2Structure.h.
uint8 LiquidTypeEntry::ParticleTexSlots |
Definition at line 2751 of file DB2Structure.h.
uint8 LiquidTypeEntry::SoundBank = 0 |
Definition at line 2741 of file DB2Structure.h.
uint32 LiquidTypeEntry::SoundID |
Definition at line 2742 of file DB2Structure.h.
uint32 LiquidTypeEntry::SpellID |
Definition at line 2743 of file DB2Structure.h.
std::array<char const*, 6> LiquidTypeEntry::Texture |
Definition at line 2739 of file DB2Structure.h.