TrinityCore
LiquidTypeEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
char const * Name
 
std::array< char const *, 6 > Texture
 
int32 Flags
 
uint8 SoundBank = 0
 
uint32 SoundID
 
uint32 SpellID
 
float MaxDarkenDepth
 
float FogDarkenIntensity
 
float AmbDarkenIntensity
 
float DirDarkenIntensity
 
uint16 LightID
 
float ParticleScale
 
uint8 ParticleMovement
 
uint8 ParticleTexSlots
 
uint8 MaterialID = 0
 
int32 MinimapStaticCol
 
std::array< uint8, 6 > FrameCountTexture
 
std::array< int32, 2 > Color
 
std::array< float, 18 > Float
 
std::array< uint32, 4 > Int
 
std::array< float, 4 > Coefficient
 

Detailed Description

Definition at line 2735 of file DB2Structure.h.

Member Data Documentation

◆ AmbDarkenIntensity

float LiquidTypeEntry::AmbDarkenIntensity

Definition at line 2746 of file DB2Structure.h.

◆ Coefficient

std::array<float, 4> LiquidTypeEntry::Coefficient

Definition at line 2758 of file DB2Structure.h.

◆ Color

std::array<int32, 2> LiquidTypeEntry::Color

Definition at line 2755 of file DB2Structure.h.

◆ DirDarkenIntensity

float LiquidTypeEntry::DirDarkenIntensity

Definition at line 2747 of file DB2Structure.h.

◆ Flags

int32 LiquidTypeEntry::Flags

Definition at line 2740 of file DB2Structure.h.

◆ Float

std::array<float, 18> LiquidTypeEntry::Float

Definition at line 2756 of file DB2Structure.h.

◆ FogDarkenIntensity

float LiquidTypeEntry::FogDarkenIntensity

Definition at line 2745 of file DB2Structure.h.

◆ FrameCountTexture

std::array<uint8, 6> LiquidTypeEntry::FrameCountTexture

Definition at line 2754 of file DB2Structure.h.

◆ ID

uint32 LiquidTypeEntry::ID

Definition at line 2737 of file DB2Structure.h.

◆ Int

std::array<uint32, 4> LiquidTypeEntry::Int

Definition at line 2757 of file DB2Structure.h.

◆ LightID

uint16 LiquidTypeEntry::LightID

Definition at line 2748 of file DB2Structure.h.

◆ MaterialID

uint8 LiquidTypeEntry::MaterialID = 0

Definition at line 2752 of file DB2Structure.h.

◆ MaxDarkenDepth

float LiquidTypeEntry::MaxDarkenDepth

Definition at line 2744 of file DB2Structure.h.

◆ MinimapStaticCol

int32 LiquidTypeEntry::MinimapStaticCol

Definition at line 2753 of file DB2Structure.h.

◆ Name

char const* LiquidTypeEntry::Name

Definition at line 2738 of file DB2Structure.h.

◆ ParticleMovement

uint8 LiquidTypeEntry::ParticleMovement

Definition at line 2750 of file DB2Structure.h.

◆ ParticleScale

float LiquidTypeEntry::ParticleScale

Definition at line 2749 of file DB2Structure.h.

◆ ParticleTexSlots

uint8 LiquidTypeEntry::ParticleTexSlots

Definition at line 2751 of file DB2Structure.h.

◆ SoundBank

uint8 LiquidTypeEntry::SoundBank = 0

Definition at line 2741 of file DB2Structure.h.

◆ SoundID

uint32 LiquidTypeEntry::SoundID

Definition at line 2742 of file DB2Structure.h.

◆ SpellID

uint32 LiquidTypeEntry::SpellID

Definition at line 2743 of file DB2Structure.h.

◆ Texture

std::array<char const*, 6> LiquidTypeEntry::Texture

Definition at line 2739 of file DB2Structure.h.


The documentation for this struct was generated from the following files: