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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
| uint32 | ID |
| char const * | Name |
| std::array< char const *, 6 > | Texture |
| int32 | Flags |
| uint8 | SoundBank = 0 |
| uint32 | SoundID |
| uint32 | SpellID |
| float | MaxDarkenDepth |
| float | FogDarkenIntensity |
| float | AmbDarkenIntensity |
| float | DirDarkenIntensity |
| uint16 | LightID |
| float | ParticleScale |
| uint8 | ParticleMovement |
| uint8 | ParticleTexSlots |
| uint8 | MaterialID = 0 |
| int32 | MinimapStaticCol |
| std::array< uint8, 6 > | FrameCountTexture |
| std::array< int32, 3 > | Color |
| std::array< float, 38 > | Float |
| std::array< uint32, 4 > | Int |
| std::array< float, 4 > | Coefficient |
Definition at line 2852 of file DB2Structure.h.
| float LiquidTypeEntry::AmbDarkenIntensity |
Definition at line 2863 of file DB2Structure.h.
| std::array<float, 4> LiquidTypeEntry::Coefficient |
Definition at line 2875 of file DB2Structure.h.
| std::array<int32, 3> LiquidTypeEntry::Color |
Definition at line 2872 of file DB2Structure.h.
| float LiquidTypeEntry::DirDarkenIntensity |
Definition at line 2864 of file DB2Structure.h.
| int32 LiquidTypeEntry::Flags |
Definition at line 2857 of file DB2Structure.h.
| std::array<float, 38> LiquidTypeEntry::Float |
Definition at line 2873 of file DB2Structure.h.
| float LiquidTypeEntry::FogDarkenIntensity |
Definition at line 2862 of file DB2Structure.h.
| std::array<uint8, 6> LiquidTypeEntry::FrameCountTexture |
Definition at line 2871 of file DB2Structure.h.
| uint32 LiquidTypeEntry::ID |
Definition at line 2854 of file DB2Structure.h.
| std::array<uint32, 4> LiquidTypeEntry::Int |
Definition at line 2874 of file DB2Structure.h.
| uint16 LiquidTypeEntry::LightID |
Definition at line 2865 of file DB2Structure.h.
| uint8 LiquidTypeEntry::MaterialID = 0 |
Definition at line 2869 of file DB2Structure.h.
| float LiquidTypeEntry::MaxDarkenDepth |
Definition at line 2861 of file DB2Structure.h.
| int32 LiquidTypeEntry::MinimapStaticCol |
Definition at line 2870 of file DB2Structure.h.
| char const* LiquidTypeEntry::Name |
Definition at line 2855 of file DB2Structure.h.
| uint8 LiquidTypeEntry::ParticleMovement |
Definition at line 2867 of file DB2Structure.h.
| float LiquidTypeEntry::ParticleScale |
Definition at line 2866 of file DB2Structure.h.
| uint8 LiquidTypeEntry::ParticleTexSlots |
Definition at line 2868 of file DB2Structure.h.
| uint8 LiquidTypeEntry::SoundBank = 0 |
Definition at line 2858 of file DB2Structure.h.
| uint32 LiquidTypeEntry::SoundID |
Definition at line 2859 of file DB2Structure.h.
| uint32 LiquidTypeEntry::SpellID |
Definition at line 2860 of file DB2Structure.h.
| std::array<char const*, 6> LiquidTypeEntry::Texture |
Definition at line 2856 of file DB2Structure.h.