TrinityCore
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GameObjectValue Union Reference

#include <GameObject.h>

Public Attributes

struct { 
 
   uint32   MaxOpens 
 
FishingHole 
 
struct { 
 
   OPvPCapturePoint *   OPvPObj 
 
ControlZone 
 
struct { 
 
   uint32   Health 
 
   ::DestructibleHitpoint const *   DestructibleHitpoint 
 
Building 
 
struct { 
 
   TeamId   LastTeamCapture 
 
   WorldPackets::Battleground::BattlegroundCapturePointState   State 
 
   uint32   AssaultTimer 
 
CapturePoint 
 

Detailed Description

Definition at line 123 of file GameObject.h.

Member Data Documentation

◆ AssaultTimer

uint32 GameObjectValue::AssaultTimer

Definition at line 146 of file GameObject.h.

◆ [struct]

struct { ... } GameObjectValue::Building

◆ [struct]

struct { ... } GameObjectValue::CapturePoint

◆ [struct]

struct { ... } GameObjectValue::ControlZone

◆ DestructibleHitpoint

::DestructibleHitpoint const* GameObjectValue::DestructibleHitpoint

Definition at line 139 of file GameObject.h.

◆ [struct]

struct { ... } GameObjectValue::FishingHole

◆ Health

uint32 GameObjectValue::Health

Definition at line 138 of file GameObject.h.

◆ LastTeamCapture

TeamId GameObjectValue::LastTeamCapture

Definition at line 144 of file GameObject.h.

◆ MaxOpens

uint32 GameObjectValue::MaxOpens

Definition at line 128 of file GameObject.h.

◆ OPvPObj

OPvPCapturePoint* GameObjectValue::OPvPObj

Definition at line 133 of file GameObject.h.

◆ State

Definition at line 145 of file GameObject.h.


The documentation for this union was generated from the following file: