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TrinityCore
|
#include <GameObject.h>
Public Attributes | ||
| struct { | ||
| uint32 MaxOpens | ||
| } | FishingHole | |
| struct { | ||
| OPvPCapturePoint * OPvPObj | ||
| } | ControlZone | |
| struct { | ||
| uint32 Health | ||
| ::DestructibleHitpoint const * DestructibleHitpoint | ||
| } | Building | |
| struct { | ||
| TeamId LastTeamCapture | ||
| WorldPackets::Battleground::BattlegroundCapturePointState State | ||
| uint32 AssaultTimer | ||
| } | CapturePoint | |
Definition at line 123 of file GameObject.h.
| uint32 GameObjectValue::AssaultTimer |
Definition at line 146 of file GameObject.h.
| struct { ... } GameObjectValue::Building |
| struct { ... } GameObjectValue::CapturePoint |
| struct { ... } GameObjectValue::ControlZone |
| ::DestructibleHitpoint const* GameObjectValue::DestructibleHitpoint |
Definition at line 139 of file GameObject.h.
| struct { ... } GameObjectValue::FishingHole |
| uint32 GameObjectValue::Health |
Definition at line 138 of file GameObject.h.
| TeamId GameObjectValue::LastTeamCapture |
Definition at line 144 of file GameObject.h.
| uint32 GameObjectValue::MaxOpens |
Definition at line 128 of file GameObject.h.
| OPvPCapturePoint* GameObjectValue::OPvPObj |
Definition at line 133 of file GameObject.h.
| WorldPackets::Battleground::BattlegroundCapturePointState GameObjectValue::State |
Definition at line 145 of file GameObject.h.