TrinityCore
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boss_vectus.cpp File Reference
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
+ Include dependency graph for boss_vectus.cpp:

Go to the source code of this file.

Classes

struct  boss_vectus
 

Enumerations

enum  VectusTexts { TALK_IDLE = 1 , TALK_IDLE2 = 2 , TALK_IDLE3 = 3 }
 
enum  VectusSpells { SPELL_FIRE_SHIELD = 13377 , SPELL_BLAST_WAVE = 16046 , SPELL_FLAMESTRIKE = 18399 }
 
enum  VectusEvents { EVENT_BLAST_WAVE = 1 , EVENT_FLAMESTRIKE }
 
enum  VectusPaths { PATH_VECTUS_IDLE = 3904400 }
 

Functions

void AddSC_boss_vectus ()
 

Enumeration Type Documentation

◆ VectusEvents

Enumerator
EVENT_BLAST_WAVE 
EVENT_FLAMESTRIKE 

Definition at line 43 of file boss_vectus.cpp.

◆ VectusPaths

Enumerator
PATH_VECTUS_IDLE 

Definition at line 49 of file boss_vectus.cpp.

◆ VectusSpells

Enumerator
SPELL_FIRE_SHIELD 
SPELL_BLAST_WAVE 
SPELL_FLAMESTRIKE 

Definition at line 33 of file boss_vectus.cpp.

◆ VectusTexts

Enumerator
TALK_IDLE 
TALK_IDLE2 
TALK_IDLE3 

Definition at line 26 of file boss_vectus.cpp.

Function Documentation

◆ AddSC_boss_vectus()

void AddSC_boss_vectus ( )

Definition at line 118 of file boss_vectus.cpp.

References RegisterScholomanceCreatureAI.

Referenced by AddEasternKingdomsScripts().