123 else if (waypointId == 3)
125 else if (waypointId == 4)
132 return GetScholomanceAI<boss_vectusAI>(creature);
void _JustEngagedWith(Unit *who)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCast(uint32 spellId)
bool HealthBelowPctDamaged(float pct, uint32 damage) const
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
void WaypointReached(uint32 waypointId, uint32 pathId) override
void UpdateAI(uint32 diff) override
boss_vectusAI(Creature *creature)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustEngagedWith(Unit *who) override