TrinityCore
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boss_gyth.cpp File Reference
#include "ScriptMgr.h"
#include "blackrock_spire.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ScriptedCreature.h"
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Go to the source code of this file.

Classes

struct  boss_gyth
 

Enumerations

enum  Spells {
  SPELL_REND_MOUNTS = 16167 , SPELL_CORROSIVE_ACID = 16359 , SPELL_FLAMEBREATH = 16390 , SPELL_FREEZE = 16350 ,
  SPELL_KNOCK_AWAY = 10101 , SPELL_SUMMON_REND = 16328
}
 
enum  Misc { NEFARIUS_PATH_2 = 1379671 , NEFARIUS_PATH_3 = 1379672 , GYTH_PATH_1 = 11037448 }
 
enum  Events {
  EVENT_CORROSIVE_ACID = 1 , EVENT_FREEZE = 2 , EVENT_FLAME_BREATH = 3 , EVENT_KNOCK_AWAY = 4 ,
  EVENT_SUMMONED_1 = 5 , EVENT_SUMMONED_2 = 6
}
 

Functions

void AddSC_boss_gyth ()
 

Enumeration Type Documentation

◆ Events

enum Events
Enumerator
EVENT_CORROSIVE_ACID 
EVENT_FREEZE 
EVENT_FLAME_BREATH 
EVENT_KNOCK_AWAY 
EVENT_SUMMONED_1 
EVENT_SUMMONED_2 

Definition at line 42 of file boss_gyth.cpp.

◆ Misc

enum Misc
Enumerator
NEFARIUS_PATH_2 
NEFARIUS_PATH_3 
GYTH_PATH_1 

Definition at line 35 of file boss_gyth.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_REND_MOUNTS 
SPELL_CORROSIVE_ACID 
SPELL_FLAMEBREATH 
SPELL_FREEZE 
SPELL_KNOCK_AWAY 
SPELL_SUMMON_REND 

Definition at line 25 of file boss_gyth.cpp.

Function Documentation

◆ AddSC_boss_gyth()

void AddSC_boss_gyth ( )

Definition at line 174 of file boss_gyth.cpp.

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