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TrinityCore
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#include "Define.h"
#include <memory>
#include <G3D/AABox.h>
#include <G3D/Matrix3.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
Go to the source code of this file.
Classes | |
struct | VMAP::ModelMinimalData |
struct | VMAP::ModelSpawn |
class | VMAP::ModelInstance |
Namespaces | |
namespace | VMAP |
Enumerations | |
enum | VMAP::ModelInstanceFlags { VMAP::MOD_HAS_BOUND = 1 << 0 , VMAP::MOD_PARENT_SPAWN = 1 << 1 } |