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| item_tainted_core () |
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bool | OnUse (Player *player, Item *, SpellCastTargets const &targets, ObjectGuid) override |
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| ~ItemScript () |
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virtual bool | OnQuestAccept (Player *player, Item *item, Quest const *quest) |
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virtual bool | OnUse (Player *player, Item *item, SpellCastTargets const &targets, ObjectGuid castId) |
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virtual bool | OnExpire (Player *player, ItemTemplate const *proto) |
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virtual bool | OnRemove (Player *player, Item *item) |
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virtual bool | OnCastItemCombatSpell (Player *player, Unit *victim, SpellInfo const *spellInfo, Item *item) |
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| ScriptObject (ScriptObject const &right)=delete |
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| ScriptObject (ScriptObject &&right)=delete |
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ScriptObject & | operator= (ScriptObject const &right)=delete |
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ScriptObject & | operator= (ScriptObject &&right)=delete |
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std::string const & | GetName () const |
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Definition at line 814 of file boss_lady_vashj.cpp.
◆ item_tainted_core()
item_tainted_core::item_tainted_core |
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◆ OnUse()
The documentation for this class was generated from the following file: