#include <ItemTemplate.h>
Definition at line 812 of file ItemTemplate.h.
◆ CalculateItemSpecBit()
◆ CanChangeEquipStateInCombat()
bool ItemTemplate::CanChangeEquipStateInCombat |
( |
| ) |
const |
◆ GetAllowableClass()
int32 ItemTemplate::GetAllowableClass |
( |
| ) |
const |
|
inline |
◆ GetAllowableRace()
◆ GetArea()
◆ GetArmor()
◆ GetArtifactID()
uint8 ItemTemplate::GetArtifactID |
( |
| ) |
const |
|
inline |
◆ GetBagFamily()
uint32 ItemTemplate::GetBagFamily |
( |
| ) |
const |
|
inline |
◆ GetBaseItemLevel()
uint32 ItemTemplate::GetBaseItemLevel |
( |
| ) |
const |
|
inline |
◆ GetBaseRequiredLevel()
int32 ItemTemplate::GetBaseRequiredLevel |
( |
| ) |
const |
|
inline |
◆ GetBonding()
◆ GetBuyCount()
uint32 ItemTemplate::GetBuyCount |
( |
| ) |
const |
|
inline |
◆ GetBuyPrice()
uint32 ItemTemplate::GetBuyPrice |
( |
| ) |
const |
|
inline |
◆ GetClass()
uint32 ItemTemplate::GetClass |
( |
| ) |
const |
|
inline |
◆ GetContainerSlots()
uint32 ItemTemplate::GetContainerSlots |
( |
| ) |
const |
|
inline |
◆ GetDamage()
void ItemTemplate::GetDamage |
( |
uint32 |
itemLevel, |
|
|
float & |
minDamage, |
|
|
float & |
maxDamage |
|
) |
| const |
◆ GetDamageType()
uint32 ItemTemplate::GetDamageType |
( |
| ) |
const |
|
inline |
◆ GetDefaultLocaleName()
char const * ItemTemplate::GetDefaultLocaleName |
( |
| ) |
const |
◆ GetDelay()
uint32 ItemTemplate::GetDelay |
( |
| ) |
const |
|
inline |
◆ GetDmgVariance()
float ItemTemplate::GetDmgVariance |
( |
| ) |
const |
|
inline |
◆ GetDPS()
float ItemTemplate::GetDPS |
( |
uint32 |
itemLevel | ) |
const |
◆ GetDuration()
uint32 ItemTemplate::GetDuration |
( |
| ) |
const |
|
inline |
◆ GetGemProperties()
uint32 ItemTemplate::GetGemProperties |
( |
| ) |
const |
|
inline |
◆ GetHolidayID()
◆ GetId()
uint32 ItemTemplate::GetId |
( |
| ) |
const |
|
inline |
◆ GetInventoryType()
◆ GetItemLimitCategory()
uint32 ItemTemplate::GetItemLimitCategory |
( |
| ) |
const |
|
inline |
◆ GetItemSet()
uint32 ItemTemplate::GetItemSet |
( |
| ) |
const |
|
inline |
◆ GetLockID()
uint32 ItemTemplate::GetLockID |
( |
| ) |
const |
|
inline |
◆ GetMap()
uint32 ItemTemplate::GetMap |
( |
| ) |
const |
|
inline |
◆ GetMaxCount()
uint32 ItemTemplate::GetMaxCount |
( |
| ) |
const |
|
inline |
◆ GetMaxStackSize()
uint32 ItemTemplate::GetMaxStackSize |
( |
| ) |
const |
|
inline |
◆ GetName()
◆ GetOtherFactionItemId()
uint32 ItemTemplate::GetOtherFactionItemId |
( |
| ) |
const |
|
inline |
◆ GetPageText()
uint32 ItemTemplate::GetPageText |
( |
| ) |
const |
|
inline |
◆ GetPlayerLevelToItemLevelCurveId()
uint32 ItemTemplate::GetPlayerLevelToItemLevelCurveId |
( |
| ) |
const |
|
inline |
◆ GetPriceRandomValue()
float ItemTemplate::GetPriceRandomValue |
( |
| ) |
const |
|
inline |
◆ GetPriceVariance()
float ItemTemplate::GetPriceVariance |
( |
| ) |
const |
|
inline |
◆ GetQuality()
uint32 ItemTemplate::GetQuality |
( |
| ) |
const |
|
inline |
◆ GetQualityModifier()
float ItemTemplate::GetQualityModifier |
( |
| ) |
const |
|
inline |
◆ GetRangedModRange()
float ItemTemplate::GetRangedModRange |
( |
| ) |
const |
|
inline |
◆ GetRequiredExpansion()
uint8 ItemTemplate::GetRequiredExpansion |
( |
| ) |
const |
|
inline |
◆ GetRequiredReputationFaction()
uint32 ItemTemplate::GetRequiredReputationFaction |
( |
| ) |
const |
|
inline |
◆ GetRequiredReputationRank()
uint32 ItemTemplate::GetRequiredReputationRank |
( |
| ) |
const |
|
inline |
◆ GetRequiredSkill()
uint32 ItemTemplate::GetRequiredSkill |
( |
| ) |
const |
|
inline |
◆ GetRequiredSkillRank()
uint32 ItemTemplate::GetRequiredSkillRank |
( |
| ) |
const |
|
inline |
◆ GetRequiredSpell()
uint32 ItemTemplate::GetRequiredSpell |
( |
| ) |
const |
|
inline |
◆ GetScalingStatContentTuning()
uint32 ItemTemplate::GetScalingStatContentTuning |
( |
| ) |
const |
|
inline |
◆ GetSellPrice()
uint32 ItemTemplate::GetSellPrice |
( |
| ) |
const |
|
inline |
◆ GetSkill()
uint32 ItemTemplate::GetSkill |
( |
| ) |
const |
◆ GetSocketBonus()
uint32 ItemTemplate::GetSocketBonus |
( |
| ) |
const |
|
inline |
◆ GetSocketColor()
◆ GetStartQuest()
uint32 ItemTemplate::GetStartQuest |
( |
| ) |
const |
|
inline |
◆ GetStatModifierBonusStat()
int32 ItemTemplate::GetStatModifierBonusStat |
( |
uint32 |
index | ) |
const |
|
inline |
◆ GetStatPercentageOfSocket()
float ItemTemplate::GetStatPercentageOfSocket |
( |
uint32 |
index | ) |
const |
|
inline |
◆ GetStatPercentEditor()
int32 ItemTemplate::GetStatPercentEditor |
( |
uint32 |
index | ) |
const |
|
inline |
◆ GetSubClass()
uint32 ItemTemplate::GetSubClass |
( |
| ) |
const |
|
inline |
◆ GetTotemCategory()
uint32 ItemTemplate::GetTotemCategory |
( |
| ) |
const |
|
inline |
◆ HasFlag() [1/5]
bool ItemTemplate::HasFlag |
( |
ItemFlags |
flag | ) |
const |
|
inline |
◆ HasFlag() [2/5]
bool ItemTemplate::HasFlag |
( |
ItemFlags2 |
flag | ) |
const |
|
inline |
◆ HasFlag() [3/5]
bool ItemTemplate::HasFlag |
( |
ItemFlags3 |
flag | ) |
const |
|
inline |
◆ HasFlag() [4/5]
bool ItemTemplate::HasFlag |
( |
ItemFlags4 |
flag | ) |
const |
|
inline |
◆ HasFlag() [5/5]
◆ HasSignature()
bool ItemTemplate::HasSignature |
( |
| ) |
const |
◆ IsArmor()
bool ItemTemplate::IsArmor |
( |
| ) |
const |
|
inline |
◆ IsConjuredConsumable()
bool ItemTemplate::IsConjuredConsumable |
( |
| ) |
const |
|
inline |
◆ IsCraftingReagent()
bool ItemTemplate::IsCraftingReagent |
( |
| ) |
const |
|
inline |
◆ IsCurrencyToken()
bool ItemTemplate::IsCurrencyToken |
( |
| ) |
const |
|
inline |
◆ IsPotion()
bool ItemTemplate::IsPotion |
( |
| ) |
const |
|
inline |
◆ IsRangedWeapon()
bool ItemTemplate::IsRangedWeapon |
( |
| ) |
const |
|
inline |
◆ IsUsableByLootSpecialization()
bool ItemTemplate::IsUsableByLootSpecialization |
( |
Player const * |
player, |
|
|
bool |
alwaysAllowBoundToAccount |
|
) |
| const |
◆ IsVellum()
bool ItemTemplate::IsVellum |
( |
| ) |
const |
|
inline |
◆ IsWeapon()
bool ItemTemplate::IsWeapon |
( |
| ) |
const |
|
inline |
◆ BasicData
◆ Effects
◆ ExtendedData
◆ FlagsCu
◆ FoodType
◆ ItemSpecClassMask
uint32 ItemTemplate::ItemSpecClassMask |
◆ MaxDurability
uint32 ItemTemplate::MaxDurability |
◆ MaxMoneyLoot
uint32 ItemTemplate::MaxMoneyLoot |
◆ MinMoneyLoot
uint32 ItemTemplate::MinMoneyLoot |
◆ QuestLogItemId
int32 ItemTemplate::QuestLogItemId |
◆ RandomBonusListTemplateId
uint32 ItemTemplate::RandomBonusListTemplateId |
◆ ScriptId
◆ Specializations
◆ SpellPPMRate
float ItemTemplate::SpellPPMRate |
The documentation for this struct was generated from the following files: