@ TEMPSUMMON_MANUAL_DESPAWN
void SetObjectScale(float scale) override
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void MovePath(uint32 pathId, bool repeatable, Optional< Milliseconds > duration={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< std::pair< Milliseconds, Milliseconds > > waitTimeRangeAtPathEnd={}, Optional< float > wanderDistanceAtPathEnds={}, Optional< bool > followPathBackwardsFromEndToStart={}, Optional< bool > exactSplinePath={}, bool generatePath=true, Optional< MovementFadeObject > fadeObject={}, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
MotionMaster * GetMotionMaster()
void SetFacingTo(float ori, bool force=true, uint32 movementId=EVENT_FACE)
void HandleEmoteCommand(Emote emoteId, Player *target=nullptr, Trinity::IteratorPair< int32 const * > spellVisualKitIds={}, int32 sequenceVariation=0)
bool SetDisableGravity(bool disable, bool updateAnimTier=true, bool updatePlayHoverAnim=true)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
@ POINT_ID_PREPARE_LANDING
@ EVENT_KALECGOS_TRANSFORM
void AddSC_magisters_terrace()
Position const KalecgosHumanSpawnPos
#define RegisterMagistersTerraceCreatureAI(ai_name)
void JustAppeared() override
void MovementInform(uint32 type, uint32 pointId) override
npc_kalecgos(Creature *creature)
void UpdateAI(uint32 diff) override