#include "BaseEntity.h"
#include "Common.h"
#include "Duration.h"
#include "Errors.h"
#include "EventProcessor.h"
#include "MapDefines.h"
#include "ModelIgnoreFlags.h"
#include "MovementInfo.h"
#include "ObjectDefines.h"
#include "Optional.h"
#include "PhaseShift.h"
#include "Position.h"
#include "SharedDefines.h"
#include "SpellDefines.h"
#include "UniqueTrackablePtr.h"
#include <list>
Go to the source code of this file.
◆ FindCreatureAliveState
| Enumerator |
|---|
| Alive | |
| Dead | |
| EffectivelyAlive | |
| EffectivelyDead | |
| Max | |
Definition at line 221 of file Object.h.
◆ DEFAULT_COLLISION_HEIGHT
| float const DEFAULT_COLLISION_HEIGHT = 2.03128f |
◆ HEARTBEAT_INTERVAL
| constexpr Milliseconds const HEARTBEAT_INTERVAL = 5s + 200ms |
|
staticconstexpr |