143 if (waypointId == 2 || waypointId == 4 || waypointId == 6)
244 for (
uint8 i = 0; i < 3; i++)
#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCRIPT_EFFECT
#define SpellEffectFn(F, I, N)
@ EVENT_SUMMON_SPORE_STRIDER
@ SPELL_SUSPENSION_PRIMER
@ SPELL_SUMMON_SPORE_STRIDER
@ SPELL_SUMMON_SPORE_STRIDER_SCRIPT
@ PATH_BLACK_STALKER_IDLE
void AddSC_boss_the_black_stalker()
void JustEngagedWith(Unit *who) override
virtual void EnterEvadeMode(EvadeReason why=EvadeReason::Other)
void GetHomePosition(float &x, float &y, float &z, float &ori) const
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
HookList< EffectHandler > OnEffectHit
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
void HandleEmoteCommand(Emote emoteId, Player *target=nullptr, Trinity::IteratorPair< int32 const * > spellVisualKitIds={}, int32 sequenceVariation=0)
bool IsWithinDist3d(float x, float y, float z, float dist) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
void HandleScript(SpellEffIndex)
bool Validate(SpellInfo const *) override
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
void HandleScript(SpellEffIndex)
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
bool Validate(SpellInfo const *) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
boss_the_black_stalker(Creature *creature)
void WaypointReached(uint32 waypointId, uint32 pathId) override
#define RegisterTheUnderbogCreatureAI(ai_name)