145 return GetKarazhanAI<boss_curatorAI>(creature);
182 return GetKarazhanAI<npc_curator_astral_flareAI>(creature);
First const & RAND(First const &first, Second const &second, Rest const &... rest)
std::chrono::seconds Seconds
Seconds shorthand typedef.
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
bool roll_chance_i(int chance)
@ SPELL_SUMMON_ASTRAL_FLARE_SE
@ SPELL_SUMMON_ASTRAL_FLARE_SW
@ SPELL_SUMMON_ASTRAL_FLARE_NE
@ SPELL_SUMMON_ASTRAL_FLARE_NW
@ EVENT_SUMMON_ASTRAL_FLARE
void AddSC_boss_curator()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void SetReactState(ReactStates st)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void CancelEvent(uint32 eventId)
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
int32 GetMaxPower(Powers power) const
void SetUninteractible(bool apply)
int32 GetPower(Powers power) const
CreatureAI * GetAI(Creature *creature) const override
npc_curator_astral_flare()
CreatureAI * GetAI(Creature *creature) const override
bool HealthAbovePct(uint32 pct) const
boss_curatorAI(Creature *creature)
void ExecuteEvent(uint32 eventId) override
void KilledUnit(Unit *victim) override
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
npc_curator_astral_flareAI(Creature *creature)