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TrinityCore
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#include "ScriptMgr.h"#include "GameObject.h"#include "InstanceScript.h"#include "MotionMaster.h"#include "ObjectMgr.h"#include "Player.h"#include "ScriptedCreature.h"#include "SpellScript.h"#include "stonecore.h"
Include dependency graph for stonecore.cpp:Go to the source code of this file.
Functions | |
| void | AddSC_stonecore () |
Variables | |
| Position const | MillhousePointGroup2 = { 977.3045f, 895.2347f, 306.3298f } |
| Position const | MillhousePointGroup3 = { 1049.823f, 871.4349f, 295.006f } |
| Position const | MillhousePointGroup4 = { 1149.04f, 884.431f, 284.9406f } |
| enum Events |
| Enumerator | |
|---|---|
| EVENT_NONE | |
| EVENT_FROSTBOLT_VOLLEY | |
| EVENT_SHADOWFURY | |
| EVENT_FEAR | |
| EVENT_READY_FOR_COMBAT | |
| EVENT_CAST_IMPENDING_DOOM | |
| EVENT_INTERRUPT_IMPENDING_DOOM | |
Definition at line 53 of file stonecore.cpp.
| enum MovementPoints |
| Enumerator | |
|---|---|
| POINT_NONE | |
| POINT_MILLHOUSE_GROUP_2 | |
| POINT_MILLHOUSE_GROUP_3 | |
| POINT_MILLHOUSE_GROUP_4 | |
Definition at line 82 of file stonecore.cpp.
| enum Phase |
Definition at line 67 of file stonecore.cpp.
| enum Spells |
Definition at line 35 of file stonecore.cpp.
| enum Texts |
| Enumerator | |
|---|---|
| SAY_MILLHOUSE_EVENT_1 | |
| SAY_MILLHOUSE_EVENT_2 | |
Definition at line 28 of file stonecore.cpp.
| void AddSC_stonecore | ( | ) |
Definition at line 395 of file stonecore.cpp.
Referenced by AddMaelstromScripts().
| Position const MillhousePointGroup2 = { 977.3045f, 895.2347f, 306.3298f } |
Definition at line 92 of file stonecore.cpp.
Referenced by npc_sc_millhouse_manastorm::npc_sc_millhouse_manastormAI::DamageTaken().
| Position const MillhousePointGroup3 = { 1049.823f, 871.4349f, 295.006f } |
Definition at line 93 of file stonecore.cpp.
Referenced by npc_sc_millhouse_manastorm::npc_sc_millhouse_manastormAI::DamageTaken().
| Position const MillhousePointGroup4 = { 1149.04f, 884.431f, 284.9406f } |
Definition at line 94 of file stonecore.cpp.
Referenced by npc_sc_millhouse_manastorm::npc_sc_millhouse_manastormAI::DamageTaken().