#include <MoveSplineInitArgs.h>
Definition at line 69 of file MoveSplineInitArgs.h.
◆ MoveSplineInitArgs() [1/2]
| Movement::MoveSplineInitArgs::MoveSplineInitArgs |
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explicit |
◆ MoveSplineInitArgs() [2/2]
◆ ~MoveSplineInitArgs()
| Movement::MoveSplineInitArgs::~MoveSplineInitArgs |
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default |
◆ _checkPathLengths()
| bool Movement::MoveSplineInitArgs::_checkPathLengths |
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private |
◆ Validate()
| bool Movement::MoveSplineInitArgs::Validate |
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Unit const * |
unit | ) |
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Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed.
Definition at line 260 of file MoveSpline.cpp.
◆ animTier
◆ effect_start_point
| int32 Movement::MoveSplineInitArgs::effect_start_point |
◆ facing
◆ fade_object_duration_ms
| int32 Movement::MoveSplineInitArgs::fade_object_duration_ms |
◆ flags
◆ HasVelocity
| bool Movement::MoveSplineInitArgs::HasVelocity |
◆ initialOrientation
| float Movement::MoveSplineInitArgs::initialOrientation |
◆ parabolic_amplitude
| float Movement::MoveSplineInitArgs::parabolic_amplitude |
◆ path
◆ path_Idx_offset
| int32 Movement::MoveSplineInitArgs::path_Idx_offset |
◆ spellEffectExtra
◆ splineId
| uint32 Movement::MoveSplineInitArgs::splineId |
◆ TransformForTransport
| bool Movement::MoveSplineInitArgs::TransformForTransport |
◆ turnData
◆ velocity
| float Movement::MoveSplineInitArgs::velocity |
◆ walk
| bool Movement::MoveSplineInitArgs::walk |
The documentation for this struct was generated from the following files: