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TrinityCore
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#include <SpawnData.h>
Public Attributes | |
| uint32 | groupId |
| std::string | name |
| uint32 | mapId |
| SpawnGroupFlags | flags |
Definition at line 67 of file SpawnData.h.
| SpawnGroupFlags SpawnGroupTemplateData::flags |
Definition at line 72 of file SpawnData.h.
Referenced by Map::ApplyDynamicModeRespawnScaling(), Map::CheckRespawn(), Map::GetSpawnGroupData(), gobject_commandscript::HandleGameObjectInfoCommand(), npc_commandscript::HandleNpcInfoCommand(), Map::InitSpawnGroupState(), ConditionMgr::isSourceTypeValid(), Map::IsSpawnGroupActive(), Creature::LoadFromDB(), GameObject::LoadFromDB(), ObjectMgr::LoadSpawnGroups(), ObjectMgr::LoadSpawnGroupTemplates(), Map::SetSpawnGroupActive(), Map::ShouldBeSpawnedOnGridLoad(), Map::SpawnGroupDespawn(), Map::SpawnGroupSpawn(), and Map::UpdateSpawnGroupConditions().
| uint32 SpawnGroupTemplateData::groupId |
Definition at line 69 of file SpawnData.h.
Referenced by Map::CheckRespawn(), gobject_commandscript::HandleGameObjectInfoCommand(), list_commandscript::HandleListRespawnsCommand(), npc_commandscript::HandleNpcInfoCommand(), Creature::LoadFromDB(), ObjectMgr::LoadSpawnGroups(), ObjectMgr::LoadSpawnGroupTemplates(), ObjectMgr::OnDeleteSpawnData(), Map::ShouldBeSpawnedOnGridLoad(), and Creature::Update().
| uint32 SpawnGroupTemplateData::mapId |
Definition at line 71 of file SpawnData.h.
Referenced by Map::GetSpawnGroupData(), ObjectMgr::LoadSpawnGroups(), ObjectMgr::LoadSpawnGroupTemplates(), Map::SpawnGroupDespawn(), and Map::SpawnGroupSpawn().
| std::string SpawnGroupTemplateData::name |
Definition at line 70 of file SpawnData.h.
Referenced by debug_commandscript::HandleDebugInstanceSpawns(), gobject_commandscript::HandleGameObjectInfoCommand(), npc_commandscript::HandleNpcInfoCommand(), Creature::LoadFromDB(), and ObjectMgr::LoadSpawnGroupTemplates().