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SpawnData.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_SPAWNDATA_H
19#define TRINITY_SPAWNDATA_H
20
21#include "DBCEnums.h"
22#include "Optional.h"
23#include "Position.h"
24#include <array>
25#include <vector>
26
27class AreaTrigger;
28class Creature;
29class GameObject;
30class Pool;
31struct PoolTemplate;
32
33// EnumUtils: DESCRIBE THIS
35{
36 SPAWN_TYPE_CREATURE = 0, // TITLE Creature
37 SPAWN_TYPE_GAMEOBJECT = 1, // TITLE Gameobject
38 SPAWN_TYPE_AREATRIGGER = 2,// TITLE AreaTrigger
41};
42
52
66
74
83
92
94{
95 None = 0,
96 Active = 1,
97 Complete = 2,
98 Max
99};
100
101namespace Trinity { namespace Impl {
102 template <typename T>
103 struct SpawnObjectTypeForImpl { static_assert(!std::is_same<T,T>::value, "This type does not have an associated spawn type!"); };
104 template <> struct SpawnObjectTypeForImpl<Creature> { static constexpr SpawnObjectType value = SPAWN_TYPE_CREATURE; };
105 template <> struct SpawnObjectTypeForImpl<GameObject> { static constexpr SpawnObjectType value = SPAWN_TYPE_GAMEOBJECT; };
106 template <> struct SpawnObjectTypeForImpl<AreaTrigger> { static constexpr SpawnObjectType value = SPAWN_TYPE_AREATRIGGER; };
107}}
108
109struct SpawnData;
111{
112 static constexpr bool TypeInMask(SpawnObjectType type, SpawnObjectTypeMask mask) { return ((1 << type) & mask); }
113 static constexpr bool TypeHasData(SpawnObjectType type) { return (type < NUM_SPAWN_TYPES_WITH_DATA); }
114 static constexpr bool TypeIsValid(SpawnObjectType type) { return (type < NUM_SPAWN_TYPES); }
115 template <typename T>
117
118 SpawnData const* ToSpawnData() const { return TypeHasData(type) ? reinterpret_cast<SpawnData const*>(this) : nullptr; }
119
123 bool dbData = true;
126 std::vector<uint32> spawnTrackingQuestObjectives;
128
129 protected:
131};
132
134{
135 uint32 id = 0; // entry in respective _template table
143 std::vector<Difficulty> spawnDifficulties;
145 std::string StringId;
146
147 protected:
149};
150
152{
154 LINKED_RESPAWN_CREATURE_TO_GO = 1, // Creature is dependant on GameObject
156 LINKED_RESPAWN_GO_TO_CREATURE = 3, // GameObject is dependant on Creature
157};
158
159#endif
uint8_t uint8
Definition Define.h:156
int32_t int32
Definition Define.h:150
uint64_t uint64
Definition Define.h:153
uint32_t uint32
Definition Define.h:154
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:25
#define MAPID_INVALID
Definition Position.h:189
SpawnGroupFlags
Definition SpawnData.h:54
@ SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE
Definition SpawnData.h:59
@ SPAWNGROUP_FLAGS_ALL
Definition SpawnData.h:63
@ SPAWNGROUP_FLAG_MANUAL_SPAWN
Definition SpawnData.h:58
@ SPAWNGROUP_FLAG_COMPATIBILITY_MODE
Definition SpawnData.h:57
@ SPAWNGROUP_FLAG_NONE
Definition SpawnData.h:55
@ SPAWNGROUP_FLAG_DESPAWN_ON_CONDITION_FAILURE
Definition SpawnData.h:61
@ SPAWNGROUP_FLAG_SYSTEM
Definition SpawnData.h:56
@ SPAWNGROUP_FLAG_ESCORTQUESTNPC
Definition SpawnData.h:60
LinkedRespawnType
Definition SpawnData.h:152
@ LINKED_RESPAWN_CREATURE_TO_GO
Definition SpawnData.h:154
@ LINKED_RESPAWN_GO_TO_GO
Definition SpawnData.h:155
@ LINKED_RESPAWN_CREATURE_TO_CREATURE
Definition SpawnData.h:153
@ LINKED_RESPAWN_GO_TO_CREATURE
Definition SpawnData.h:156
SpawnObjectTypeMask
Definition SpawnData.h:44
@ SPAWN_TYPEMASK_AREATRIGGER
Definition SpawnData.h:47
@ SPAWN_TYPEMASK_CREATURE
Definition SpawnData.h:45
@ SPAWN_TYPEMASK_WITH_DATA
Definition SpawnData.h:49
@ SPAWN_TYPEMASK_GAMEOBJECT
Definition SpawnData.h:46
@ SPAWN_TYPEMASK_ALL
Definition SpawnData.h:50
SpawnObjectType
Definition SpawnData.h:35
@ SPAWN_TYPE_GAMEOBJECT
Definition SpawnData.h:37
@ SPAWN_TYPE_AREATRIGGER
Definition SpawnData.h:38
@ NUM_SPAWN_TYPES
Definition SpawnData.h:40
@ SPAWN_TYPE_CREATURE
Definition SpawnData.h:36
@ NUM_SPAWN_TYPES_WITH_DATA
Definition SpawnData.h:39
SpawnTrackingState
Definition SpawnData.h:94
Definition PoolMgr.h:48
uint32 scriptId
Definition SpawnData.h:144
uint8 phaseUseFlags
Definition SpawnData.h:137
uint32 phaseId
Definition SpawnData.h:138
Position spawnPoint
Definition SpawnData.h:136
int32 spawntimesecs
Definition SpawnData.h:142
int32 terrainSwapMap
Definition SpawnData.h:140
uint32 phaseGroup
Definition SpawnData.h:139
uint32 poolId
Definition SpawnData.h:141
std::string StringId
Definition SpawnData.h:145
std::vector< Difficulty > spawnDifficulties
Definition SpawnData.h:143
SpawnData(SpawnObjectType t)
Definition SpawnData.h:148
SpawnGroupFlags flags
Definition SpawnData.h:72
static constexpr SpawnObjectType TypeFor
Definition SpawnData.h:116
SpawnObjectType const type
Definition SpawnData.h:120
static constexpr bool TypeHasData(SpawnObjectType type)
Definition SpawnData.h:113
SpawnGroupTemplateData const * spawnGroupData
Definition SpawnData.h:124
static constexpr bool TypeIsValid(SpawnObjectType type)
Definition SpawnData.h:114
uint64 spawnId
Definition SpawnData.h:121
SpawnData const * ToSpawnData() const
Definition SpawnData.h:118
SpawnTrackingTemplateData const * spawnTrackingData
Definition SpawnData.h:125
static constexpr bool TypeInMask(SpawnObjectType type, SpawnObjectTypeMask mask)
Definition SpawnData.h:112
std::vector< uint32 > spawnTrackingQuestObjectives
Definition SpawnData.h:126
SpawnMetadata(SpawnObjectType t)
Definition SpawnData.h:130
std::array< SpawnTrackingStateData, size_t(SpawnTrackingState::Max)> spawnTrackingStates
Definition SpawnData.h:127
Optional< uint16 > StateAnimKitId
Definition SpawnData.h:89
Optional< uint32 > StateSpellVisualId
Definition SpawnData.h:87
std::vector< uint32 > StateWorldEffects
Definition SpawnData.h:90
Optional< uint16 > StateAnimId
Definition SpawnData.h:88