TrinityCore
go_ulduar_tower Class Reference
+ Inheritance diagram for go_ulduar_tower:

Classes

struct  go_ulduar_towerAI
 

Public Member Functions

 go_ulduar_tower ()
 
GameObjectAIGetAI (GameObject *go) const override
 
- Public Member Functions inherited from GameObjectScript
 ~GameObjectScript ()
 
virtual GameObjectAIGetAI (GameObject *go) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 1303 of file boss_flame_leviathan.cpp.

Constructor & Destructor Documentation

◆ go_ulduar_tower()

go_ulduar_tower::go_ulduar_tower ( )
inline

Definition at line 1306 of file boss_flame_leviathan.cpp.

Member Function Documentation

◆ GetAI()

GameObjectAI * go_ulduar_tower::GetAI ( GameObject go) const
inlineoverridevirtual

Implements GameObjectScript.

Definition at line 1337 of file boss_flame_leviathan.cpp.


The documentation for this class was generated from the following file: