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TrinityCore
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Inheritance diagram for go_naga_brazier:Classes | |
| struct | go_naga_brazierAI |
Public Member Functions | |
| go_naga_brazier () | |
| GameObjectAI * | GetAI (GameObject *go) const override |
Public Member Functions inherited from GameObjectScript | |
| ~GameObjectScript () | |
Public Member Functions inherited from ScriptObject | |
| ScriptObject (ScriptObject const &right)=delete | |
| ScriptObject (ScriptObject &&right)=delete | |
| ScriptObject & | operator= (ScriptObject const &right)=delete |
| ScriptObject & | operator= (ScriptObject &&right)=delete |
| std::string const & | GetName () const |
Additional Inherited Members | |
Protected Member Functions inherited from GameObjectScript | |
| GameObjectScript (char const *name) noexcept | |
Protected Member Functions inherited from ScriptObject | |
| ScriptObject (char const *name) noexcept | |
| virtual | ~ScriptObject () |
Definition at line 342 of file zone_ashenvale.cpp.
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inline |
Definition at line 345 of file zone_ashenvale.cpp.
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inlineoverridevirtual |
Implements GameObjectScript.
Definition at line 368 of file zone_ashenvale.cpp.