TrinityCore
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SpawnTrackingStateData Struct Reference

#include <SpawnData.h>

Public Attributes

bool Visible = true
 
Optional< uint32StateSpellVisualId
 
Optional< uint16StateAnimId
 
Optional< uint16StateAnimKitId
 
std::vector< uint32StateWorldEffects
 

Detailed Description

Definition at line 84 of file SpawnData.h.

Member Data Documentation

◆ StateAnimId

Optional<uint16> SpawnTrackingStateData::StateAnimId

Definition at line 88 of file SpawnData.h.

◆ StateAnimKitId

Optional<uint16> SpawnTrackingStateData::StateAnimKitId

Definition at line 89 of file SpawnData.h.

◆ StateSpellVisualId

Optional<uint32> SpawnTrackingStateData::StateSpellVisualId

Definition at line 87 of file SpawnData.h.

◆ StateWorldEffects

std::vector<uint32> SpawnTrackingStateData::StateWorldEffects

Definition at line 90 of file SpawnData.h.

◆ Visible

bool SpawnTrackingStateData::Visible = true

Definition at line 86 of file SpawnData.h.


The documentation for this struct was generated from the following file: