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TrinityCore
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#include "ScriptedCreature.h"#include "AreaBoundary.h"#include "DB2Stores.h"#include "Cell.h"#include "CellImpl.h"#include "Containers.h"#include "CreatureAIImpl.h"#include "GridNotifiers.h"#include "GridNotifiersImpl.h"#include "InstanceScript.h"#include "Log.h"#include "Loot.h"#include "MotionMaster.h"#include "ObjectAccessor.h"#include "PhasingHandler.h"#include "Spell.h"#include "SpellMgr.h"#include "TemporarySummon.h"
Include dependency graph for ScriptedCreature.cpp: