TrinityCore
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GameObjectAddon Struct Reference

#include <GameObjectData.h>

Public Attributes

QuaternionData ParentRotation
 
InvisibilityType invisibilityType
 
uint32 InvisibilityValue
 
uint32 WorldEffectID
 
uint32 AIAnimKitID
 

Detailed Description

Definition at line 1437 of file GameObjectData.h.

Member Data Documentation

◆ AIAnimKitID

uint32 GameObjectAddon::AIAnimKitID

Definition at line 1443 of file GameObjectData.h.

◆ invisibilityType

InvisibilityType GameObjectAddon::invisibilityType

Definition at line 1440 of file GameObjectData.h.

◆ InvisibilityValue

uint32 GameObjectAddon::InvisibilityValue

Definition at line 1441 of file GameObjectData.h.

◆ ParentRotation

QuaternionData GameObjectAddon::ParentRotation

Definition at line 1439 of file GameObjectData.h.

◆ WorldEffectID

uint32 GameObjectAddon::WorldEffectID

Definition at line 1442 of file GameObjectData.h.


The documentation for this struct was generated from the following file: