182 return GetStonecoreAI<boss_ozrukAI>(creature);
249 summon->EnterVehicle(caster, i);
@ TEMPSUMMON_TIMED_DESPAWN
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define AuraEffectPeriodicFn(F, I, N)
@ SPELL_ELEMENTIUM_BULWARK
@ SPELL_ELEMENTIUM_SPIKE_SHIELD
@ SAY_ELEMENTIUM_SPIKE_SHIELD
@ EVENT_ELEMENTIUM_SPIKE_SHIELD
@ EVENT_ELEMENTIUM_BULWARK
uint32 GetTickNumber() const
HookList< EffectPeriodicHandler > OnEffectPeriodic
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void SetReactState(ReactStates st)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
HookList< CastHandler > OnCast
void DespawnEntry(uint32 entry)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Vehicle * GetVehicleKit() const
uint8 GetAvailableSeatCount() const
Gets the available seat count.
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Position GetNearPosition(float dist, float angle)
CreatureAI * GetAI(Creature *creature) const override
void HandleBouncerSpikes()
spell_elementium_spike_shield()
SpellScript * GetSpellScript() const override
void HandleEffectPeriodic(AuraEffect const *aurEff)
void SummonRupture(Unit *caster, Position pos)
AuraScript * GetAuraScript() const override
constexpr void GetPosition(float &x, float &y) const
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
void JustEngagedWith(Unit *who) override
boss_ozrukAI(Creature *creature)
void JustSummoned(Creature *summon) override
void JustDied(Unit *) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override