TrinityCore
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MovementPackets.cpp File Reference
#include "MovementPackets.h"
#include "MoveSpline.h"
#include "MoveSplineFlag.h"
#include "MovementTypedefs.h"
#include "PacketOperators.h"
#include "UnitDefines.h"
#include "Util.h"
+ Include dependency graph for MovementPackets.cpp:

Go to the source code of this file.

Namespaces

namespace  WorldPackets
 
namespace  WorldPackets::Movement
 

Functions

ByteBuffer & operator<< (ByteBuffer &data, MovementInfo::TransportInfo const &transportInfo)
 
ByteBuffer & operator>> (ByteBuffer &data, MovementInfo::TransportInfo &transportInfo)
 
ByteBuffer & operator<< (ByteBuffer &data, MovementInfo const &movementInfo)
 
ByteBuffer & operator>> (ByteBuffer &data, MovementInfo &movementInfo)
 
ByteBuffer & operator<< (ByteBuffer &data, MovementForce const &movementForce)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MonsterSplineFilterKey const &monsterSplineFilterKey)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MonsterSplineFilter const &monsterSplineFilter)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MonsterSplineSpellEffectExtraData const &spellEffectExtraData)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MonsterSplineJumpExtraData const &jumpExtraData)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MonsterSplineTurnData const &turnData)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MonsterSplineAnimTierTransition const &animTierTransition)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MonsterSplineClientSpellVisualData const &unk)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MovementSpline const &movementSpline)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MovementMonsterSpline const &movementMonsterSpline)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, TeleportLocation const &teleportLocation)
 
ByteBuffer & WorldPackets::Movement::operator>> (ByteBuffer &data, MovementForce &movementForce)
 
ByteBuffer & WorldPackets::Movement::operator>> (ByteBuffer &data, MovementAck &ack)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MoveKnockBackSpeeds const &speeds)
 
ByteBuffer & WorldPackets::Movement::operator>> (ByteBuffer &data, MoveKnockBackSpeeds &speeds)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, CollisionHeightInfo const &collisionHeightInfo)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, StateChangeRangeInfo const &stateChangeRangeInfo)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, KnockBackInfo const &knockBackInfo)
 
ByteBuffer & WorldPackets::Movement::operator<< (ByteBuffer &data, MoveStateChange const &stateChange)
 

Function Documentation

◆ operator<<() [1/3]

ByteBuffer & operator<< ( ByteBuffer &  data,
MovementForce const &  movementForce 
)

◆ operator<<() [2/3]

◆ operator<<() [3/3]

◆ operator>>() [1/2]

◆ operator>>() [2/2]