TrinityCore
MovementTypedefs.h
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITYSERVER_TYPEDEFS_H
19#define TRINITYSERVER_TYPEDEFS_H
20
21#include "Common.h"
22
26
27namespace G3D
28{
29 class Vector3;
30 class Vector4;
31}
32
33namespace Movement
34{
35 using G3D::Vector3;
36 using G3D::Vector4;
37
39 {
44 };
45
46 inline uint32 SecToMS(float sec)
47 {
48 return static_cast<uint32>(sec * 1000.f);
49 }
50
51 inline float MSToSec(uint32 ms)
52 {
53 return ms / 1000.f;
54 }
55
56 float computeFallTime(float path_length, bool isSafeFall);
57 float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity = 0.0f);
58
59 template<class T, T limit>
60 class counter
61 {
62 public:
63 counter() { init(); }
64
65 void Increase()
66 {
67 if (m_counter == limit)
68 init();
69 else
70 ++m_counter;
71 }
72
73 T NewId() { Increase(); return m_counter; }
74 T getCurrent() const { return m_counter; }
75
76 private:
77 void init() { m_counter = 0; }
79 };
80
82
83 float constexpr gravity = static_cast<float>(19.29110527038574);
88}
89
90#endif // TRINITYSERVER_TYPEDEFS_H
#define TC_GAME_API
Definition: Define.h:123
uint32_t uint32
Definition: Define.h:142
uint16 flags
Definition: DisableMgr.cpp:49
MovementFlags
Definition: UnitDefines.h:381
MovementFlags2
Definition: UnitDefines.h:441
MovementFlags3
Definition: UnitDefines.h:466
float constexpr gravity
float computeFallTime(float path_length, bool isSafeFall)
uint32 SecToMS(float sec)
TC_GAME_API UInt32Counter splineIdGen
float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity=0.0f)
TC_GAME_API std::string MovementFlags_ToString(MovementFlags flags)
counter< uint32, 0xFFFFFFFF > UInt32Counter
float MSToSec(uint32 ms)
@ MONSTER_MOVE_FACING_TARGET
@ MONSTER_MOVE_FACING_ANGLE
@ MONSTER_MOVE_FACING_SPOT