TrinityCore
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MovementTypedefs.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITYSERVER_TYPEDEFS_H
19#define TRINITYSERVER_TYPEDEFS_H
20
21#include "Common.h"
22
24
25namespace G3D
26{
27 class Vector3;
28 class Vector4;
29}
30
31namespace Movement
32{
33 using G3D::Vector3;
34 using G3D::Vector4;
35
43
44 inline uint32 SecToMS(float sec)
45 {
46 return static_cast<uint32>(sec * 1000.f);
47 }
48
49 inline float MSToSec(uint32 ms)
50 {
51 return ms / 1000.f;
52 }
53
54 float computeFallTime(float path_length, bool isSafeFall);
55 float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity = 0.0f);
56
57 template<class T, T limit>
58 class counter
59 {
60 public:
61 counter() { init(); }
62
63 void Increase()
64 {
65 if (m_counter == limit)
66 init();
67 else
68 ++m_counter;
69 }
70
71 T NewId() { Increase(); return m_counter; }
72 T getCurrent() const { return m_counter; }
73
74 private:
75 void init() { m_counter = 0; }
77 };
78
80
81 float constexpr gravity = static_cast<float>(19.291103363037109375);
84}
85
86#endif // TRINITYSERVER_TYPEDEFS_H
#define TC_GAME_API
Definition Define.h:129
uint64_t uint64
Definition Define.h:153
uint32_t uint32
Definition Define.h:154
uint16 flags
MovementFlags
float constexpr gravity
float computeFallTime(float path_length, bool isSafeFall)
uint32 SecToMS(float sec)
TC_GAME_API UInt32Counter splineIdGen
float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity=0.0f)
TC_GAME_API std::string MovementFlags_ToString(MovementFlags flags)
counter< uint32, 0xFFFFFFFF > UInt32Counter
float MSToSec(uint32 ms)
@ MONSTER_MOVE_FACING_TARGET
@ MONSTER_MOVE_FACING_ANGLE
@ MONSTER_MOVE_FACING_SPOT