#include <DB2Structure.h>
|
| uint32 | ID |
| |
| Trinity::RaceMask< int64 > | RaceMask |
| |
| LocalizedString | FailureDescription |
| |
| uint16 | MinLevel |
| |
| uint16 | MaxLevel |
| |
| int32 | ClassMask |
| |
| uint32 | SkillLogic |
| |
| int32 | LanguageID |
| |
| uint8 | MinLanguage |
| |
| int32 | MaxLanguage |
| |
| uint16 | MaxFactionID |
| |
| uint8 | MaxReputation |
| |
| uint32 | ReputationLogic |
| |
| int8 | CurrentPvpFaction |
| |
| uint8 | PvpMedal |
| |
| uint32 | PrevQuestLogic |
| |
| uint32 | CurrQuestLogic |
| |
| uint32 | CurrentCompletedQuestLogic |
| |
| uint32 | SpellLogic |
| |
| uint32 | ItemLogic |
| |
| int32 | ItemFlags |
| |
| uint32 | AuraSpellLogic |
| |
| uint16 | WorldStateExpressionID |
| |
| int32 | WeatherID |
| |
| uint8 | PartyStatus |
| |
| int8 | LifetimeMaxPVPRank |
| |
| uint32 | AchievementLogic |
| |
| int8 | Gender |
| |
| int8 | NativeGender |
| |
| uint32 | AreaLogic |
| |
| uint32 | LfgLogic |
| |
| uint32 | CurrencyLogic |
| |
| int32 | QuestKillID |
| |
| uint32 | QuestKillLogic |
| |
| int8 | MinExpansionLevel |
| |
| int8 | MaxExpansionLevel |
| |
| int32 | MinAvgItemLevel |
| |
| int32 | MaxAvgItemLevel |
| |
| uint16 | MinAvgEquippedItemLevel |
| |
| uint16 | MaxAvgEquippedItemLevel |
| |
| int32 | PhaseUseFlags |
| |
| uint16 | PhaseID |
| |
| uint32 | PhaseGroupID |
| |
| int32 | Flags |
| |
| int8 | ChrSpecializationIndex |
| |
| int8 | ChrSpecializationRole |
| |
| uint32 | ModifierTreeID |
| |
| int8 | PowerType |
| |
| uint8 | PowerTypeComp |
| |
| int8 | PowerTypeValue |
| |
| int32 | WeaponSubclassMask |
| |
| uint8 | MaxGuildLevel |
| |
| uint8 | MinGuildLevel |
| |
| int8 | MaxExpansionTier |
| |
| int8 | MinExpansionTier |
| |
| int8 | MinPVPRank |
| |
| int8 | MaxPVPRank |
| |
| int32 | ContentTuningID |
| |
| int32 | CovenantID |
| |
| uint32 | TraitNodeEntryLogic |
| |
| std::array< uint16, 4 > | SkillID |
| |
| std::array< uint16, 4 > | MinSkill |
| |
| std::array< uint16, 4 > | MaxSkill |
| |
| std::array< uint32, 3 > | MinFactionID |
| |
| std::array< uint8, 3 > | MinReputation |
| |
| std::array< int32, 4 > | PrevQuestID |
| |
| std::array< int32, 4 > | CurrQuestID |
| |
| std::array< int32, 4 > | CurrentCompletedQuestID |
| |
| std::array< int32, 4 > | SpellID |
| |
| std::array< int32, 4 > | ItemID |
| |
| std::array< uint32, 4 > | ItemCount |
| |
| std::array< uint16, 2 > | Explored |
| |
| std::array< uint32, 2 > | Time |
| |
| std::array< int32, 4 > | AuraSpellID |
| |
| std::array< uint8, 4 > | AuraStacks |
| |
| std::array< uint32, 4 > | Achievement |
| |
| std::array< uint16, 4 > | AreaID |
| |
| std::array< uint8, 4 > | LfgStatus |
| |
| std::array< uint8, 4 > | LfgCompare |
| |
| std::array< uint32, 4 > | LfgValue |
| |
| std::array< uint32, 4 > | CurrencyID |
| |
| std::array< uint32, 4 > | CurrencyCount |
| |
| std::array< uint32, 6 > | QuestKillMonster |
| |
| std::array< int32, 2 > | MovementFlags |
| |
| Trinity::RaceMask< std::array< int32, 2 > > | RaceMask_ |
| |
| std::array< int32, 4 > | TraitNodeEntryID |
| |
| std::array< uint16, 4 > | TraitNodeEntryMinRank |
| |
| std::array< uint16, 4 > | TraitNodeEntryMaxRank |
| |
Definition at line 3268 of file DB2Structure.h.
◆ GetFlags()
◆ Achievement
| std::array<uint32, 4> PlayerConditionEntry::Achievement |
◆ AchievementLogic
| uint32 PlayerConditionEntry::AchievementLogic |
◆ AreaID
| std::array<uint16, 4> PlayerConditionEntry::AreaID |
◆ AreaLogic
| uint32 PlayerConditionEntry::AreaLogic |
◆ AuraSpellID
| std::array<int32, 4> PlayerConditionEntry::AuraSpellID |
◆ AuraSpellLogic
| uint32 PlayerConditionEntry::AuraSpellLogic |
◆ AuraStacks
| std::array<uint8, 4> PlayerConditionEntry::AuraStacks |
◆ ChrSpecializationIndex
| int8 PlayerConditionEntry::ChrSpecializationIndex |
◆ ChrSpecializationRole
| int8 PlayerConditionEntry::ChrSpecializationRole |
◆ ClassMask
| int32 PlayerConditionEntry::ClassMask |
◆ ContentTuningID
| int32 PlayerConditionEntry::ContentTuningID |
◆ CovenantID
| int32 PlayerConditionEntry::CovenantID |
◆ CurrencyCount
| std::array<uint32, 4> PlayerConditionEntry::CurrencyCount |
◆ CurrencyID
| std::array<uint32, 4> PlayerConditionEntry::CurrencyID |
◆ CurrencyLogic
| uint32 PlayerConditionEntry::CurrencyLogic |
◆ CurrentCompletedQuestID
| std::array<int32, 4> PlayerConditionEntry::CurrentCompletedQuestID |
◆ CurrentCompletedQuestLogic
| uint32 PlayerConditionEntry::CurrentCompletedQuestLogic |
◆ CurrentPvpFaction
| int8 PlayerConditionEntry::CurrentPvpFaction |
◆ CurrQuestID
| std::array<int32, 4> PlayerConditionEntry::CurrQuestID |
◆ CurrQuestLogic
| uint32 PlayerConditionEntry::CurrQuestLogic |
◆ Explored
| std::array<uint16, 2> PlayerConditionEntry::Explored |
◆ FailureDescription
◆ Flags
| int32 PlayerConditionEntry::Flags |
◆ Gender
| int8 PlayerConditionEntry::Gender |
◆ ID
| uint32 PlayerConditionEntry::ID |
◆ ItemCount
| std::array<uint32, 4> PlayerConditionEntry::ItemCount |
◆ ItemFlags
| int32 PlayerConditionEntry::ItemFlags |
◆ ItemID
| std::array<int32, 4> PlayerConditionEntry::ItemID |
◆ ItemLogic
| uint32 PlayerConditionEntry::ItemLogic |
◆ LanguageID
| int32 PlayerConditionEntry::LanguageID |
◆ LfgCompare
| std::array<uint8, 4> PlayerConditionEntry::LfgCompare |
◆ LfgLogic
| uint32 PlayerConditionEntry::LfgLogic |
◆ LfgStatus
| std::array<uint8, 4> PlayerConditionEntry::LfgStatus |
◆ LfgValue
| std::array<uint32, 4> PlayerConditionEntry::LfgValue |
◆ LifetimeMaxPVPRank
| int8 PlayerConditionEntry::LifetimeMaxPVPRank |
◆ MaxAvgEquippedItemLevel
| uint16 PlayerConditionEntry::MaxAvgEquippedItemLevel |
◆ MaxAvgItemLevel
| int32 PlayerConditionEntry::MaxAvgItemLevel |
◆ MaxExpansionLevel
| int8 PlayerConditionEntry::MaxExpansionLevel |
◆ MaxExpansionTier
| int8 PlayerConditionEntry::MaxExpansionTier |
◆ MaxFactionID
| uint16 PlayerConditionEntry::MaxFactionID |
◆ MaxGuildLevel
| uint8 PlayerConditionEntry::MaxGuildLevel |
◆ MaxLanguage
| int32 PlayerConditionEntry::MaxLanguage |
◆ MaxLevel
| uint16 PlayerConditionEntry::MaxLevel |
◆ MaxPVPRank
| int8 PlayerConditionEntry::MaxPVPRank |
◆ MaxReputation
| uint8 PlayerConditionEntry::MaxReputation |
◆ MaxSkill
| std::array<uint16, 4> PlayerConditionEntry::MaxSkill |
◆ MinAvgEquippedItemLevel
| uint16 PlayerConditionEntry::MinAvgEquippedItemLevel |
◆ MinAvgItemLevel
| int32 PlayerConditionEntry::MinAvgItemLevel |
◆ MinExpansionLevel
| int8 PlayerConditionEntry::MinExpansionLevel |
◆ MinExpansionTier
| int8 PlayerConditionEntry::MinExpansionTier |
◆ MinFactionID
| std::array<uint32, 3> PlayerConditionEntry::MinFactionID |
◆ MinGuildLevel
| uint8 PlayerConditionEntry::MinGuildLevel |
◆ MinLanguage
| uint8 PlayerConditionEntry::MinLanguage |
◆ MinLevel
| uint16 PlayerConditionEntry::MinLevel |
◆ MinPVPRank
| int8 PlayerConditionEntry::MinPVPRank |
◆ MinReputation
| std::array<uint8, 3> PlayerConditionEntry::MinReputation |
◆ MinSkill
| std::array<uint16, 4> PlayerConditionEntry::MinSkill |
◆ ModifierTreeID
| uint32 PlayerConditionEntry::ModifierTreeID |
◆ MovementFlags
| std::array<int32, 2> PlayerConditionEntry::MovementFlags |
◆ NativeGender
| int8 PlayerConditionEntry::NativeGender |
◆ PartyStatus
| uint8 PlayerConditionEntry::PartyStatus |
◆ PhaseGroupID
| uint32 PlayerConditionEntry::PhaseGroupID |
◆ PhaseID
| uint16 PlayerConditionEntry::PhaseID |
◆ PhaseUseFlags
| int32 PlayerConditionEntry::PhaseUseFlags |
◆ PowerType
| int8 PlayerConditionEntry::PowerType |
◆ PowerTypeComp
| uint8 PlayerConditionEntry::PowerTypeComp |
◆ PowerTypeValue
| int8 PlayerConditionEntry::PowerTypeValue |
◆ PrevQuestID
| std::array<int32, 4> PlayerConditionEntry::PrevQuestID |
◆ PrevQuestLogic
| uint32 PlayerConditionEntry::PrevQuestLogic |
◆ PvpMedal
| uint8 PlayerConditionEntry::PvpMedal |
◆ QuestKillID
| int32 PlayerConditionEntry::QuestKillID |
◆ QuestKillLogic
| uint32 PlayerConditionEntry::QuestKillLogic |
◆ QuestKillMonster
| std::array<uint32, 6> PlayerConditionEntry::QuestKillMonster |
◆ RaceMask
◆ RaceMask_
◆ ReputationLogic
| uint32 PlayerConditionEntry::ReputationLogic |
◆ SkillID
| std::array<uint16, 4> PlayerConditionEntry::SkillID |
◆ SkillLogic
| uint32 PlayerConditionEntry::SkillLogic |
◆ SpellID
| std::array<int32, 4> PlayerConditionEntry::SpellID |
◆ SpellLogic
| uint32 PlayerConditionEntry::SpellLogic |
◆ Time
| std::array<uint32, 2> PlayerConditionEntry::Time |
◆ TraitNodeEntryID
| std::array<int32, 4> PlayerConditionEntry::TraitNodeEntryID |
◆ TraitNodeEntryLogic
| uint32 PlayerConditionEntry::TraitNodeEntryLogic |
◆ TraitNodeEntryMaxRank
| std::array<uint16, 4> PlayerConditionEntry::TraitNodeEntryMaxRank |
◆ TraitNodeEntryMinRank
| std::array<uint16, 4> PlayerConditionEntry::TraitNodeEntryMinRank |
◆ WeaponSubclassMask
| int32 PlayerConditionEntry::WeaponSubclassMask |
◆ WeatherID
| int32 PlayerConditionEntry::WeatherID |
◆ WorldStateExpressionID
| uint16 PlayerConditionEntry::WorldStateExpressionID |
The documentation for this struct was generated from the following file: