#include <BattlefieldWG.h>
Definition at line 480 of file BattlefieldWG.h.
◆ BfWGGameObjectBuilding()
◆ Damaged()
| void BfWGGameObjectBuilding::Damaged |
( |
| ) |
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◆ Destroyed()
| void BfWGGameObjectBuilding::Destroyed |
( |
| ) |
|
◆ GetGUID()
| ObjectGuid const & BfWGGameObjectBuilding::GetGUID |
( |
| ) |
const |
|
inline |
◆ Init()
| void BfWGGameObjectBuilding::Init |
( |
GameObject * |
go | ) |
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◆ Rebuild()
| void BfWGGameObjectBuilding::Rebuild |
( |
| ) |
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◆ RebuildGate()
| void BfWGGameObjectBuilding::RebuildGate |
( |
| ) |
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◆ UpdateCreatureAndGo()
| void BfWGGameObjectBuilding::UpdateCreatureAndGo |
( |
| ) |
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◆ UpdateTurretAttack()
| void BfWGGameObjectBuilding::UpdateTurretAttack |
( |
bool |
disable | ) |
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◆ _buildGUID
◆ _state
◆ _staticTowerInfo
◆ _teamControl
| TeamId BfWGGameObjectBuilding::_teamControl |
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private |
◆ _type
◆ _wg
◆ _worldState
| uint32 BfWGGameObjectBuilding::_worldState |
|
private |
◆ m_CreatureBottomList
◆ m_CreatureTopList
◆ m_GameObjectList
◆ m_TowerCannonBottomList
| GuidVector BfWGGameObjectBuilding::m_TowerCannonBottomList |
|
private |
◆ m_TurretTopList
| GuidVector BfWGGameObjectBuilding::m_TurretTopList |
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private |
The documentation for this struct was generated from the following files: