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TrinityCore
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#include <BattlefieldWG.h>
Public Member Functions | |
~BattlefieldWG () | |
void | OnBattleStart () override |
Called when the battle start. More... | |
void | OnBattleEnd (bool endByTimer) override |
Called when battle end. More... | |
void | OnStartGrouping () override |
Called when grouping starts (15 minutes before battlestart) More... | |
void | OnPlayerJoinWar (Player *player) override |
Called when player accept invite to join battle. More... | |
void | OnPlayerLeaveWar (Player *player) override |
Called when player left the battle. More... | |
void | OnPlayerLeaveZone (Player *player) override |
Called when player left the WG zone. More... | |
void | OnPlayerEnterZone (Player *player) override |
Called when player enters in WG zone. More... | |
void | OnCreatureCreate (Creature *creature) override |
Called when a creature is created. More... | |
void | OnCreatureRemove (Creature *creature) override |
Called when a creature is removed. More... | |
void | OnGameObjectCreate (GameObject *go) override |
Called when a gameobject is created. More... | |
void | BrokenWallOrTower (TeamId team, BfWGGameObjectBuilding *building) |
Called when a wall/tower is broken. More... | |
void | UpdateDamagedTowerCount (TeamId team) |
Called when a tower is damaged. More... | |
void | UpdatedDestroyedTowerCount (TeamId team) |
Called when tower is broken. More... | |
void | DoCompleteOrIncrementAchievement (uint32 achievement, Player *player, uint8 incrementNumber=1) override |
void | RemoveAurasFromPlayer (Player *player) |
bool | SetupBattlefield () override |
Called when battlefield is setup, at server start. More... | |
GameObject * | GetRelic () |
Return pointer to relic object. More... | |
void | SetRelic (ObjectGuid relicGUID) |
Define relic object. More... | |
bool | CanInteractWithRelic () |
Check if players can interact with the relic (Only if the last door has been broken) More... | |
void | SetRelicInteractible (bool allow) |
Define if player can interact with the relic. More... | |
void | UpdateVehicleCountWG () |
void | UpdateCounterVehicle (bool init) |
void | HandleKill (Player *killer, Unit *victim) override |
Called when a Unit is kill in battlefield zone. More... | |
void | OnUnitDeath (Unit *unit) override |
void | HandlePromotion (Player *killer, Unit *killed) |
void | PromotePlayer (Player *killer) |
void | UpdateTenacity () |
void | ProcessEvent (WorldObject *obj, uint32 eventId, WorldObject *invoker) override |
bool | FindAndRemoveVehicleFromList (Unit *vehicle) |
uint8 | GetSpiritGraveyardId (uint32 areaId) const |
uint32 | GetData (uint32 data) const override |
Battlefield (Map *map) | |
Constructor. More... | |
Battlefield (Battlefield const &right)=delete | |
Battlefield (Battlefield &&right)=delete | |
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Battlefield (Map *map) | |
Constructor. More... | |
Battlefield (Battlefield const &right)=delete | |
Battlefield (Battlefield &&right)=delete | |
Battlefield & | operator= (Battlefield const &right)=delete |
Battlefield & | operator= (Battlefield &&right)=delete |
virtual | ~Battlefield () |
Destructor. More... | |
virtual bool | SetupBattlefield () |
Call this to init the Battlefield. More... | |
virtual bool | Update (uint32 diff) |
Called every time for update bf data and time. More... | |
void | InvitePlayersInZoneToQueue () |
Invite all players in zone to join the queue, called x minutes before battle start in Update() More... | |
void | InvitePlayersInQueueToWar () |
Invite all players in queue to join battle on battle start. More... | |
void | InvitePlayersInZoneToWar () |
Invite all players in zone to join battle on battle start. More... | |
virtual void | HandleKill (Player *, Unit *) |
Called when a Unit is kill in battlefield zone. More... | |
uint32 | GetTypeId () const |
uint32 | GetZoneId () const |
uint32 | GetMapId () const |
Map * | GetMap () const |
uint64 | GetQueueId () const |
void | TeamApplyBuff (TeamId team, uint32 spellId, uint32 spellId2=0) |
bool | IsWarTime () const |
Return true if battle is start, false if battle is not started. More... | |
int8 | GetState () const |
void | ToggleBattlefield (bool enable) |
Enable or Disable battlefield. More... | |
bool | IsEnabled () const |
Return if battlefield is enable. More... | |
void | KickPlayerFromBattlefield (ObjectGuid guid) |
Kick player from battlefield and teleport him to kick-point location. More... | |
void | HandlePlayerEnterZone (Player *player, uint32 zone) |
Called when player (player) enter in zone. More... | |
void | HandlePlayerLeaveZone (Player *player, uint32 zone) |
Called when player (player) leave the zone. More... | |
virtual uint64 | GetData64 (uint32 dataId) const override |
virtual void | SetData64 (uint32 dataId, uint64 value) override |
virtual uint32 | GetData (uint32 dataId) const override |
virtual void | SetData (uint32 dataId, uint32 value) override |
virtual void | UpdateData (uint32 index, int32 pad) |
TeamId | GetDefenderTeam () const |
TeamId | GetAttackerTeam () const |
void | SetDefenderTeam (TeamId team) |
Group * | GetFreeBfRaid (TeamId TeamId) |
Find a not full battlefield group, if there is no, create one. More... | |
Group * | GetGroupPlayer (ObjectGuid guid, TeamId TeamId) |
Return battlefield group where player is. More... | |
bool | AddOrSetPlayerToCorrectBfGroup (Player *player) |
Force player to join a battlefield group. More... | |
WorldSafeLocsEntry const * | GetClosestGraveyard (Player *player) |
void | SetGraveyardNumber (uint32 number) |
BfGraveyard * | GetGraveyardById (uint32 id) const |
Creature * | SpawnCreature (uint32 entry, Position const &pos) |
GameObject * | SpawnGameObject (uint32 entry, Position const &pos, QuaternionData const &rot) |
Creature * | GetCreature (ObjectGuid guid) |
GameObject * | GetGameObject (ObjectGuid guid) |
virtual void | OnBattleStart () |
Called on start. More... | |
virtual void | OnBattleEnd (bool) |
Called at the end of battle. More... | |
virtual void | OnStartGrouping () |
Called x minutes before battle start when player in zone are invite to join queue. More... | |
virtual void | OnPlayerJoinWar (Player *) |
Called when a player accept to join the battle. More... | |
virtual void | OnPlayerLeaveWar (Player *) |
Called when a player leave the battle. More... | |
virtual void | OnPlayerLeaveZone (Player *) |
Called when a player leave battlefield zone. More... | |
virtual void | OnPlayerEnterZone (Player *) |
Called when a player enter in battlefield zone. More... | |
void | SendWarning (uint8 id, WorldObject const *target=nullptr) |
void | PlayerAcceptInviteToQueue (Player *player) |
void | PlayerAcceptInviteToWar (Player *player) |
uint32 | GetBattleId () const |
void | AskToLeaveQueue (Player *player) |
void | PlayerAskToLeave (Player *player) |
virtual void | DoCompleteOrIncrementAchievement (uint32, Player *, uint8) |
bool | CanFlyIn () |
Return if we can use mount in battlefield. More... | |
void | StartBattle () |
void | EndBattle (bool endByTimer) |
void | HideNpc (Creature *creature) |
void | ShowNpc (Creature *creature, bool aggressive) |
GraveyardVect | GetGraveyardVector () const |
uint32 | GetTimer () const |
void | SetTimer (uint32 timer) |
void | DoPlaySoundToAll (uint32 SoundID) |
void | InvitePlayerToQueue (Player *player) |
void | InvitePlayerToWar (Player *player) |
void | InitStalker (uint32 entry, Position const &pos) |
void | ProcessEvent (WorldObject *target, uint32 eventId, WorldObject *invoker) override |
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ZoneScript () | |
ZoneScript (ZoneScript const &right) | |
ZoneScript (ZoneScript &&right) noexcept | |
ZoneScript & | operator= (ZoneScript const &right) |
ZoneScript & | operator= (ZoneScript &&right) noexcept |
virtual | ~ZoneScript () |
virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
virtual void | OnCreatureCreate (Creature *) |
virtual void | OnCreatureRemove (Creature *) |
virtual void | OnGameObjectCreate (GameObject *) |
virtual void | OnGameObjectRemove (GameObject *) |
virtual void | OnAreaTriggerCreate (AreaTrigger *areaTrigger) |
virtual void | OnAreaTriggerRemove (AreaTrigger *areaTrigger) |
virtual void | OnUnitDeath (Unit *unit) |
virtual void | OnCreatureGroupDepleted (CreatureGroup const *creatureGroup) |
virtual ObjectGuid | GetGuidData (uint32) const |
virtual void | SetGuidData (uint32, ObjectGuid) |
virtual uint64 | GetData64 (uint32) const |
virtual void | SetData64 (uint32, uint64) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) |
virtual void | ProcessEvent (WorldObject *obj, uint32 eventId, WorldObject *invoker) |
virtual void | DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr) |
virtual void | OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player) |
virtual bool | CanCaptureFlag (AreaTrigger *areaTrigger, Player *player) |
virtual void | OnCaptureFlag (AreaTrigger *areaTrigger, Player *player) |
virtual void | OnFlagTaken (GameObject *flag, Player *player) |
virtual void | OnFlagDropped (ObjectGuid const &flagGuid, Player *player) |
Additional Inherited Members | |
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typedef std::unordered_map< uint32, std::unique_ptr< BattlefieldControlZoneHandler > > | ControlZoneHandlerMap |
typedef of map witch store capturepoint and the associate gameobject entry More... | |
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void | KickAfkPlayers () |
virtual void | SendRemoveWorldStates (Player *) |
void | BroadcastPacketToZone (WorldPacket const *data) const |
void | BroadcastPacketToQueue (WorldPacket const *data) const |
void | BroadcastPacketToWar (WorldPacket const *data) const |
void | RegisterZone (uint32 zoneid) |
bool | HasPlayer (Player *player) const |
void | TeamCastSpell (TeamId team, int32 spellId) |
Definition at line 200 of file BattlefieldWG.h.
BattlefieldWG::~BattlefieldWG | ( | ) |
Definition at line 399 of file BattlefieldWG.cpp.
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delete |
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delete |
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explicit |
Constructor.
Definition at line 146 of file Battlefield.cpp.
void BattlefieldWG::BrokenWallOrTower | ( | TeamId | team, |
BfWGGameObjectBuilding * | building | ||
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Called when a wall/tower is broken.
Definition at line 1138 of file BattlefieldWG.cpp.
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inline |
Check if players can interact with the relic (Only if the last door has been broken)
Definition at line 313 of file BattlefieldWG.h.
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overridevirtual |
Reimplemented from Battlefield.
Definition at line 744 of file BattlefieldWG.cpp.
bool BattlefieldWG::FindAndRemoveVehicleFromList | ( | Unit * | vehicle | ) |
Definition at line 965 of file BattlefieldWG.cpp.
Reimplemented from Battlefield.
Definition at line 1117 of file BattlefieldWG.cpp.
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inline |
Return pointer to relic object.
Definition at line 307 of file BattlefieldWG.h.
Called when a Unit is kill in battlefield zone.
@todoRecent PvP activity worldstate
Reimplemented from Battlefield.
Definition at line 949 of file BattlefieldWG.cpp.
Definition at line 993 of file BattlefieldWG.cpp.
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overridevirtual |
Called when battle end.
endByTimer | : true if battle ended when timer is at 00:00, false if battle ended by clicking on relic |
Reimplemented from Battlefield.
Definition at line 626 of file BattlefieldWG.cpp.
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Called when the battle start.
Reimplemented from Battlefield.
Definition at line 538 of file BattlefieldWG.cpp.
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overridevirtual |
Called when a creature is created.
Reimplemented from ZoneScript.
Definition at line 799 of file BattlefieldWG.cpp.
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overridevirtual |
Called when a creature is removed.
Reimplemented from ZoneScript.
Definition at line 872 of file BattlefieldWG.cpp.
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overridevirtual |
Called when a gameobject is created.
Reimplemented from ZoneScript.
Definition at line 905 of file BattlefieldWG.cpp.
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overridevirtual |
Called when player enters in WG zone.
player | : Player who enters the zone |
Reimplemented from Battlefield.
Definition at line 1109 of file BattlefieldWG.cpp.
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overridevirtual |
Called when player accept invite to join battle.
player | : Player who accepted invite |
Reimplemented from Battlefield.
Definition at line 1047 of file BattlefieldWG.cpp.
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overridevirtual |
Called when player left the battle.
player | : Player who left the battle |
Reimplemented from Battlefield.
Definition at line 1080 of file BattlefieldWG.cpp.
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overridevirtual |
Called when player left the WG zone.
player | : Player who left the zone |
Reimplemented from Battlefield.
Definition at line 1098 of file BattlefieldWG.cpp.
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Called when grouping starts (15 minutes before battlestart)
Reimplemented from Battlefield.
Definition at line 768 of file BattlefieldWG.cpp.
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Reimplemented from ZoneScript.
Definition at line 985 of file BattlefieldWG.cpp.
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overridevirtual |
Reimplemented from Battlefield.
Definition at line 1195 of file BattlefieldWG.cpp.
void BattlefieldWG::PromotePlayer | ( | Player * | killer | ) |
Definition at line 1004 of file BattlefieldWG.cpp.
void BattlefieldWG::RemoveAurasFromPlayer | ( | Player * | player | ) |
Definition at line 1035 of file BattlefieldWG.cpp.
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Define relic object.
Definition at line 310 of file BattlefieldWG.h.
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inline |
Define if player can interact with the relic.
Definition at line 316 of file BattlefieldWG.h.
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overridevirtual |
Called when battlefield is setup, at server start.
Reimplemented from Battlefield.
Definition at line 408 of file BattlefieldWG.cpp.
void BattlefieldWG::UpdateCounterVehicle | ( | bool | init | ) |
Definition at line 605 of file BattlefieldWG.cpp.
void BattlefieldWG::UpdateDamagedTowerCount | ( | TeamId | team | ) |
Called when a tower is damaged.
Definition at line 1233 of file BattlefieldWG.cpp.
void BattlefieldWG::UpdatedDestroyedTowerCount | ( | TeamId | team | ) |
Called when tower is broken.
Definition at line 1152 of file BattlefieldWG.cpp.
void BattlefieldWG::UpdateTenacity | ( | ) |
Definition at line 1250 of file BattlefieldWG.cpp.
void BattlefieldWG::UpdateVehicleCountWG | ( | ) |
Definition at line 1242 of file BattlefieldWG.cpp.
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Definition at line 342 of file BattlefieldWG.h.
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Definition at line 345 of file BattlefieldWG.h.
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Definition at line 341 of file BattlefieldWG.h.
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Definition at line 337 of file BattlefieldWG.h.
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Definition at line 348 of file BattlefieldWG.h.
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Definition at line 347 of file BattlefieldWG.h.
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Definition at line 350 of file BattlefieldWG.h.
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Definition at line 344 of file BattlefieldWG.h.
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Definition at line 339 of file BattlefieldWG.h.