#include <ObjectGridLoader.h>
Definition at line 28 of file ObjectGridLoader.h.
◆ ObjectGridLoaderBase()
| ObjectGridLoaderBase::ObjectGridLoaderBase |
( |
NGridType & |
grid, |
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|
Map * |
map |
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) |
| |
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inline |
◆ AddToMap()
template<class T >
| template void ObjectGridLoaderBase::AddToMap |
( |
T * |
obj, |
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|
Map * |
map, |
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|
uint32 & |
objectCount |
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) |
| |
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static |
◆ GetLoadedAreaTriggers()
| uint32 ObjectGridLoaderBase::GetLoadedAreaTriggers |
( |
| ) |
const |
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inline |
◆ GetLoadedCorpses()
| uint32 ObjectGridLoaderBase::GetLoadedCorpses |
( |
| ) |
const |
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inline |
◆ GetLoadedCreatures()
| uint32 ObjectGridLoaderBase::GetLoadedCreatures |
( |
| ) |
const |
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inline |
◆ GetLoadedGameObjects()
| uint32 ObjectGridLoaderBase::GetLoadedGameObjects |
( |
| ) |
const |
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inline |
◆ i_areaTriggers
| uint32 ObjectGridLoaderBase::i_areaTriggers |
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protected |
◆ i_corpses
| uint32 ObjectGridLoaderBase::i_corpses |
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protected |
◆ i_creatures
| uint32 ObjectGridLoaderBase::i_creatures |
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protected |
◆ i_gameObjects
| uint32 ObjectGridLoaderBase::i_gameObjects |
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protected |
◆ i_grid
◆ i_map
| Map* ObjectGridLoaderBase::i_map |
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protected |
The documentation for this class was generated from the following files: