TrinityCore
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boss_erekem.cpp File Reference
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
#include "violet_hold.h"
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Go to the source code of this file.

Classes

struct  boss_erekem
 
struct  npc_erekem_guard
 

Enumerations

enum  Spells {
  SPELL_BLOODLUST = 54516 , SPELL_BREAK_BONDS = 59463 , SPELL_CHAIN_HEAL = 54481 , SPELL_EARTH_SHIELD = 54479 ,
  SPELL_EARTH_SHOCK = 54511 , SPELL_LIGHTNING_BOLT = 53044 , SPELL_STORMSTRIKE = 51876 , SPELL_WINDFURY = 54493
}
 
enum  Yells {
  SAY_AGGRO = 0 , SAY_SLAY = 1 , SAY_DEATH = 2 , SAY_SPAWN = 3 ,
  SAY_ADD_KILLED = 4 , SAY_BOTH_ADDS_KILLED = 5
}
 
enum  GuardSpells { SPELL_GUSHING_WOUND = 39215 , SPELL_HOWLING_SCREECH = 54462 , SPELL_STRIKE = 14516 }
 

Functions

void AddSC_boss_erekem ()
 

Enumeration Type Documentation

◆ GuardSpells

Enumerator
SPELL_GUSHING_WOUND 
SPELL_HOWLING_SCREECH 
SPELL_STRIKE 

Definition at line 234 of file boss_erekem.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_BLOODLUST 
SPELL_BREAK_BONDS 
SPELL_CHAIN_HEAL 
SPELL_EARTH_SHIELD 
SPELL_EARTH_SHOCK 
SPELL_LIGHTNING_BOLT 
SPELL_STORMSTRIKE 
SPELL_WINDFURY 

Definition at line 25 of file boss_erekem.cpp.

◆ Yells

enum Yells
Enumerator
SAY_AGGRO 
SAY_SLAY 
SAY_DEATH 
SAY_SPAWN 
SAY_ADD_KILLED 
SAY_BOTH_ADDS_KILLED 

Definition at line 37 of file boss_erekem.cpp.

Function Documentation

◆ AddSC_boss_erekem()

void AddSC_boss_erekem ( )

Definition at line 288 of file boss_erekem.cpp.

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