TrinityCore
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Namespaces | |
namespace | Movement |
Functions | |
float | Movement::computeFallTime (float path_length, bool isSafeFall) |
float | Movement::computeFallElevation (float t_passed, bool isSafeFall, float start_velocity=0.0f) |
template<class Flags > | |
void | Movement::PrintFlags (Flags t, std::string &str) |
TC_GAME_API std::string | Movement::MovementFlags_ToString (MovementFlags flags) |
TC_GAME_API std::string | Movement::MovementFlags_ToString (MovementFlags2 flags) |
TC_GAME_API std::string | Movement::MovementFlags_ToString (MovementFlags3 flags) |
Variables | |
float constexpr | Movement::terminalVelocity = 60.148003f |
Velocity bounds that makes fall speed limited. More... | |
float constexpr | Movement::terminalSafefallVelocity = 7.0f |
float constexpr | Movement::terminal_length = float(terminalVelocity * terminalVelocity) / (2.0f * gravity) |
float constexpr | Movement::terminal_safeFall_length = (terminalSafefallVelocity * terminalSafefallVelocity) / (2.0f * gravity) |
float constexpr | Movement::terminal_fallTime = float(terminalVelocity / gravity) |
float constexpr | Movement::terminal_safeFall_fallTime = float(terminalSafefallVelocity / gravity) |