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TrinityCore
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Inheritance diagram for go_gauntlet_gate::go_gauntlet_gateAI:Public Attributes | |
| InstanceScript * | instance |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
Definition at line 57 of file stratholme.cpp.
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inline |
Definition at line 59 of file stratholme.cpp.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 63 of file stratholme.cpp.
References WorldObject::CastSpell(), ZoneScript::GetData(), Player::GetGroup(), WorldObject::GetMap(), Player::GetQuestStatus(), Unit::HasAura(), IN_PROGRESS, instance, WorldObject::IsInMap(), GameObjectAI::me, NOT_STARTED, QUEST_DEAD_MAN_PLEA, QUEST_STATUS_INCOMPLETE, ZoneScript::SetData(), SPELL_BARON_ULTIMATUM, and TYPE_BARON_RUN.
| InstanceScript* go_gauntlet_gate::go_gauntlet_gateAI::instance |
Definition at line 61 of file stratholme.cpp.
Referenced by OnGossipHello().