TrinityCore
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WorldPackets::System::GameModeData Struct Reference

#include <SystemPackets.h>

Public Attributes

uint8 GameMode = 0
 
int32 ContentSetID = 0
 
int32 GameModeRecordID = 0
 

Detailed Description

Definition at line 90 of file SystemPackets.h.

Member Data Documentation

◆ ContentSetID

int32 WorldPackets::System::GameModeData::ContentSetID = 0

Definition at line 93 of file SystemPackets.h.

◆ GameMode

uint8 WorldPackets::System::GameModeData::GameMode = 0

Definition at line 92 of file SystemPackets.h.

◆ GameModeRecordID

int32 WorldPackets::System::GameModeData::GameModeRecordID = 0

Definition at line 94 of file SystemPackets.h.


The documentation for this struct was generated from the following file: